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/***************************************************************************
Baraduke (c) 1985 Namco
Metro-Cross (c) 1985 Namco
Driver by Manuel Abadia <manu@teleline.es>
The sprite and tilemap generator ICs are the same as in Namco System 86, but
System 86 has two tilemap generators instead of one.
Custom ICs:
----------
98XX lamp/coin output
99XX sound volume
CUS27 clock divider
CUS30 sound control
CUS31
CUS39 sprite generator
CUS41 address decoder
CUS42 dual scrolling tilemap address generator
CUS43 dual tilemap generator
CUS48 sprite address generator
CUS60 MCU (63701) aka 60A1
Baraduke
Namco, 1985
PCB Layout
----------
2248961100
(2248963100)
|---------------------------------------------------|
| BD1_8.4P 6116 |
| 43 |
|PR1.1N BD1_7.4N 42 BD1_12.8N 2148 |
| |
| PR2.2M BD1_6.4M BD1_11.8M 2148 |
| |
| BD1_10.8L 2148 |
|2 DSWA DSWB |
|2 31 27 BD1_9.8K 39 |
|W BD1_5.3J 49.152MHz |
|A 6116 |
|Y |
| 2148 48 |
| 2148 30 6116 |
| 6116 |
| 6116 |
| 6116 6116 BD1_3.9C |
| |
| BD1_4B.3B BD1_2.9B |
| |
|LA4460 60A1 41 6809 BD1_1.9A |
|---------------------------------------------------|
Notes:
Clocks:
6809 clock : 1.536MHz (49.152 / 32)
63701 clock: 1.536MHz (49.152 / 32)
VSync : 60.606060Hz
RAMs:
6116: 2K x8 SRAM
2148: 1K x4 SRAM
Namco Customs:
27 : DIP40, manufactured by Fujitsu)
30 : (SDIP64)
31 : (DIP48, also written on chip is '218' and '5201')
39 : (DIP42, manufactured by Fujitsu)
41 : (DIP40, also written on chip is '8512MAD' and 'PHILIPPINES')
42 : (QFP80, the only chip on the PCB that is surface-mounted)
60A1 : (DIP40, known 63701 MCU)
43 : (SDIP64)
48 : (SDIP64)
ROMs:
PR1.1N is a PROM type MB7138E
PR2.2M is a PROM type MB7128E
BD1_3.9C & BD1_5.3J are 2764 EPROMs. All other ROMs are 27128 EPROMs.
Notes:
-----
- in floor 6 of baraduke, there are gaps in the big boss when the player moves.
This is the correct behaviour, verified on the real board.
TODO:
----
- The two unknown writes for the MCU are probably watchdog reset and irq acknowledge,
but they don't seem to work as expected. During the first few frames they are
written out of order and hooking them up in the usual way causes the MCU to
stop receiving interrupts.
- remove the sound kludge in Baraduke. This might actually be a feature of the
CUS30 chip.
DIP locations verified for:
--------------------------
- baraduke (manual JP)
- metrocrs (manual US, JP)
***************************************************************************/
#include "emu.h"
#include "cpu/m6809/m6809.h"
#include "cpu/m6800/m6800.h"
#include "sound/namco.h"
#include "includes/baraduke.h"
WRITE8_MEMBER(baraduke_state::inputport_select_w)
{
if ((data & 0xe0) == 0x60)
m_inputport_selected = data & 0x07;
else if ((data & 0xe0) == 0xc0)
{
coin_lockout_global_w(machine(), ~data & 1);
coin_counter_w(machine(), 0,data & 2);
coin_counter_w(machine(), 1,data & 4);
}
}
READ8_MEMBER(baraduke_state::inputport_r)
{
switch (m_inputport_selected)
{
case 0x00: /* DSW A (bits 0-4) */
return (ioport("DSWA")->read() & 0xf8) >> 3;
case 0x01: /* DSW A (bits 5-7), DSW B (bits 0-1) */
return ((ioport("DSWA")->read() & 0x07) << 2) | ((ioport("DSWB")->read() & 0xc0) >> 6);
case 0x02: /* DSW B (bits 2-6) */
return (ioport("DSWB")->read() & 0x3e) >> 1;
case 0x03: /* DSW B (bit 7), DSW C (bits 0-3) */
return ((ioport("DSWB")->read() & 0x01) << 4) | (ioport("EDGE")->read() & 0x0f);
case 0x04: /* coins, start */
return ioport("IN0")->read();
case 0x05: /* 2P controls */
return ioport("IN2")->read();
case 0x06: /* 1P controls */
return ioport("IN1")->read();
default:
return 0xff;
}
}
WRITE8_MEMBER(baraduke_state::baraduke_lamps_w)
{
set_led_status(machine(), 0,data & 0x08);
set_led_status(machine(), 1,data & 0x10);
}
WRITE8_MEMBER(baraduke_state::baraduke_irq_ack_w)
{
machine().device("maincpu")->execute().set_input_line(0, CLEAR_LINE);
}
static ADDRESS_MAP_START( baraduke_map, AS_PROGRAM, 8, baraduke_state )
AM_RANGE(0x0000, 0x1fff) AM_READWRITE(baraduke_spriteram_r,baraduke_spriteram_w) AM_SHARE("spriteram") /* Sprite RAM */
AM_RANGE(0x2000, 0x3fff) AM_READWRITE(baraduke_videoram_r,baraduke_videoram_w) AM_SHARE("videoram") /* Video RAM */
AM_RANGE(0x4000, 0x43ff) AM_DEVREADWRITE_LEGACY("namco", namcos1_cus30_r,namcos1_cus30_w) /* PSG device, shared RAM */
AM_RANGE(0x4800, 0x4fff) AM_READWRITE(baraduke_textram_r,baraduke_textram_w) AM_SHARE("textram")/* video RAM (text layer) */
AM_RANGE(0x8000, 0x8000) AM_WRITE(watchdog_reset_w) /* watchdog reset */
AM_RANGE(0x8800, 0x8800) AM_WRITE(baraduke_irq_ack_w) /* irq acknowledge */
AM_RANGE(0xb000, 0xb002) AM_WRITE(baraduke_scroll0_w) /* scroll (layer 0) */
AM_RANGE(0xb004, 0xb006) AM_WRITE(baraduke_scroll1_w) /* scroll (layer 1) */
AM_RANGE(0x6000, 0xffff) AM_ROM /* ROM */
ADDRESS_MAP_END
READ8_MEMBER(baraduke_state::soundkludge_r)
{
return ((m_counter++) >> 4) & 0xff;
}
static ADDRESS_MAP_START( mcu_map, AS_PROGRAM, 8, baraduke_state )
AM_RANGE(0x0000, 0x001f) AM_READWRITE_LEGACY(m6801_io_r,m6801_io_w)/* internal registers */
AM_RANGE(0x0080, 0x00ff) AM_RAM /* built in RAM */
AM_RANGE(0x1105, 0x1105) AM_READ(soundkludge_r) /* cures speech */
AM_RANGE(0x1000, 0x13ff) AM_DEVREADWRITE_LEGACY("namco", namcos1_cus30_r, namcos1_cus30_w) /* PSG device, shared RAM */
AM_RANGE(0x8000, 0xbfff) AM_ROM /* MCU external ROM */
AM_RANGE(0x8000, 0x8000) AM_WRITENOP /* watchdog reset? */
AM_RANGE(0x8800, 0x8800) AM_WRITENOP /* irq acknoledge? */
AM_RANGE(0xc000, 0xc7ff) AM_RAM /* RAM */
AM_RANGE(0xf000, 0xffff) AM_ROM /* MCU internal ROM */
ADDRESS_MAP_END
READ8_MEMBER(baraduke_state::readFF)
{
return 0xff;
}
static ADDRESS_MAP_START( mcu_port_map, AS_IO, 8, baraduke_state )
AM_RANGE(M6801_PORT1, M6801_PORT1) AM_READ(inputport_r) /* input ports read */
AM_RANGE(M6801_PORT1, M6801_PORT1) AM_WRITE(inputport_select_w) /* input port select */
AM_RANGE(M6801_PORT2, M6801_PORT2) AM_READ(readFF) /* leds won't work otherwise */
AM_RANGE(M6801_PORT2, M6801_PORT2) AM_WRITE(baraduke_lamps_w) /* lamps */
ADDRESS_MAP_END
static INPUT_PORTS_START( baraduke )
PORT_START("DSWA")
PORT_SERVICE_DIPLOC(0x80, IP_ACTIVE_LOW, "SWA:1" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:2,3")
PORT_DIPSETTING( 0x40, "2" )
PORT_DIPSETTING( 0x60, "3" )
PORT_DIPSETTING( 0x20, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:4,5")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:7,8")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_START("DSWB")
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:1,2")
PORT_DIPSETTING( 0x80, "Every 10k" ) // "B"
PORT_DIPSETTING( 0xc0, "10k And Every 20k" ) // "A" (default)
PORT_DIPSETTING( 0x40, "Every 20k" ) // "C"
PORT_DIPSETTING( 0x00, DEF_STR( None ) ) // "D"
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWB:3,4")
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) // "B"
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) // "A" (default)
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) // "C"
PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) // "D"
/* To advance rounds: set SWB:5 to ON, coin up game and push 1P start.
Use joystick to select round 1 - 48. Set SWB:5 to OFF to play selected round. */
PORT_DIPNAME( 0x08, 0x08, "Round Select" ) PORT_DIPLOCATION("SWB:5")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Freeze" ) PORT_DIPLOCATION("SWB:6")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Allow Continue From Last Level" ) PORT_DIPLOCATION("SWB:7")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SWB:8" ) /* Listed as "Unused" */
PORT_START("EDGE")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) /* service switch from the edge connector */
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("EDGE21:1") /* edge connector Pin 21 */
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( metrocrs )
PORT_INCLUDE( baraduke )
PORT_MODIFY("DSWA")
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:2,3")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWA:4,5")
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) // "B"
PORT_DIPSETTING( 0x18, DEF_STR( Normal ) ) // "A" (default)
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) // "C"
PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) // "D"
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWA:6") // metrocrs: after round 8, metrocrsa: after round 4
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_MODIFY("DSWB")
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWB:1")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
/* To advance rounds: set SWB:2 to ON, coin up game and push 1P start.
Use joystick to select round 1 - 32. Set SWB:2 to OFF to play selected round. */
PORT_DIPNAME( 0x40, 0x40, "Round Select" ) PORT_DIPLOCATION("SWB:2")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Freeze" ) PORT_DIPLOCATION("SWB:3")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SWB:4" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SWB:5" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SWB:6" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SWB:7" ) /* Listed as "Unused" */
INPUT_PORTS_END
static const gfx_layout text_layout =
{
8,8,
RGN_FRAC(1,1),
2,
{ 0, 4 },
{ 8*8, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8
};
static const gfx_layout tile_layout =
{
8,8,
1024,
3,
{ 0x8000*8, 0, 4 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
{ 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 },
16*8
};
static const gfx_layout spritelayout =
{
16,16,
RGN_FRAC(1,1),
4,
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 },
{ 8*8*0, 8*8*1, 8*8*2, 8*8*3, 8*8*4, 8*8*5, 8*8*6, 8*8*7,
8*8*8, 8*8*9, 8*8*10, 8*8*11, 8*8*12, 8*8*13, 8*8*14, 8*8*15 },
128*8
};
static GFXDECODE_START( baraduke )
GFXDECODE_ENTRY( "gfx1", 0, text_layout, 0, 512 )
GFXDECODE_ENTRY( "gfx2", 0x0000, tile_layout, 0, 256 )
GFXDECODE_ENTRY( "gfx2", 0x4000, tile_layout, 0, 256 )
GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 0, 128 )
GFXDECODE_END
static const namco_interface namco_config =
{
8, /* number of voices */
0 /* stereo */
};
static MACHINE_CONFIG_START( baraduke, baraduke_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M6809,49152000/32)
MCFG_CPU_PROGRAM_MAP(baraduke_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", baraduke_state, irq0_line_assert)
MCFG_CPU_ADD("mcu", HD63701,49152000/8)
MCFG_CPU_PROGRAM_MAP(mcu_map)
MCFG_CPU_IO_MAP(mcu_port_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", baraduke_state, irq0_line_hold)
MCFG_QUANTUM_TIME(attotime::from_hz(6000)) /* we need heavy synch */
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60.606060)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(64*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 2*8, 30*8-1)
MCFG_SCREEN_UPDATE_DRIVER(baraduke_state, screen_update_baraduke)
MCFG_SCREEN_VBLANK_DRIVER(baraduke_state, screen_eof_baraduke)
MCFG_GFXDECODE(baraduke)
MCFG_PALETTE_LENGTH(2048)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("namco", NAMCO_CUS30, 49152000/2048)
MCFG_SOUND_CONFIG(namco_config)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
ROM_START( aliensec )
ROM_REGION( 0x10000, "maincpu", 0 ) /* 6809 code */
ROM_LOAD( "bd1_3.9c", 0x6000, 0x02000, CRC(ea2ea790) SHA1(ab6f523803b2b0ea04b78f2f252de6c2d344a26c) )
ROM_LOAD( "bd2_1.9a", 0x8000, 0x04000, CRC(9a0a9a87) SHA1(6d88fb5b443c822ede4884d4452e333834b16aca) )
ROM_LOAD( "bd2_2.9b", 0xc000, 0x04000, CRC(383e5458) SHA1(091f25e287f0a81649c9a4fa196ebe4112a82295) )
ROM_REGION( 0x10000 , "mcu", 0 ) /* MCU code */
ROM_LOAD( "bd1_4.3b", 0x8000, 0x4000, CRC(abda0fe7) SHA1(f7edcb5f9fa47bb38a8207af5678cf4ccc243547) ) /* subprogram for the MCU */
ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) /* MCU internal code */
ROM_REGION( 0x02000, "gfx1", 0 )
ROM_LOAD( "bd1_5.3j", 0x00000, 0x2000, CRC(706b7fee) SHA1(e5694289bd4346c1a3a004feaa940710cea755c6) ) /* characters */
ROM_REGION( 0x10000, "gfx2", 0 )
ROM_LOAD( "bd2_8.4p", 0x00000, 0x4000, CRC(432bd7d9) SHA1(876e071b514864d434ab49002c5432f9c88665c1) ) /* tiles */
ROM_LOAD( "bd1_7.4n", 0x04000, 0x4000, CRC(0d7ebec9) SHA1(6b86b476db61f5760bc8610b51adc1115cfdad96) )
ROM_LOAD( "bd2_6.4m", 0x08000, 0x4000, CRC(f4c1df60) SHA1(8a3a6682884b227fe4293adb09624a4389ee660d) )
/* 0xc000-0xffff will be unpacked from 0x8000-0xbfff */
ROM_REGION( 0x10000, "gfx3", 0 )
ROM_LOAD( "bd1_9.8k", 0x00000, 0x4000, CRC(87a29acc) SHA1(3aa00efc95d1da50f6e4637d101640328287dea1) ) /* sprites */
ROM_LOAD( "bd1_10.8l", 0x04000, 0x4000, CRC(72b6d20c) SHA1(e40b48dacefce4fd62ab28d3e6ff3932d4ff005b) )
ROM_LOAD( "bd1_11.8m", 0x08000, 0x4000, CRC(3076af9c) SHA1(57ce09b298fd0bae94e4d8c817a34ce812c3ddfc) )
ROM_LOAD( "bd1_12.8n", 0x0c000, 0x4000, CRC(8b4c09a3) SHA1(46e0ef39cb313c6780f6137769153dc4a054c77f) )
ROM_REGION( 0x1000, "proms", 0 )
ROM_LOAD( "bd1-1.1n", 0x0000, 0x0800, CRC(0d78ebc6) SHA1(0a0c1e23eb4d1748c4e6c448284d785286c77911) ) /* Blue + Green palette (prom type mb7138e) */
ROM_LOAD( "bd1-2.2m", 0x0800, 0x0800, CRC(03f7241f) SHA1(16ae059f084ba0ac4ddaa95dbeed113295f106ea) ) /* Red palette (prom type mb7128e) */
ROM_END
ROM_START( baraduke )
ROM_REGION( 0x10000, "maincpu", 0 ) /* 6809 code */
ROM_LOAD( "bd1_3.9c", 0x6000, 0x02000, CRC(ea2ea790) SHA1(ab6f523803b2b0ea04b78f2f252de6c2d344a26c) )
ROM_LOAD( "bd1_1.9a", 0x8000, 0x04000, CRC(4e9f2bdc) SHA1(bc6e71d4d3b2064e662a105c1a77d2731070d58e) )
ROM_LOAD( "bd1_2.9b", 0xc000, 0x04000, CRC(40617fcd) SHA1(51d17f3a2fc96e13c8ef5952efece526e0fb33f4) )
ROM_REGION( 0x10000 , "mcu", 0 ) /* MCU code */
ROM_LOAD( "bd1_4b.3b", 0x8000, 0x4000, CRC(a47ecd32) SHA1(a2a75e65deb28224a5729ed134ee4d5ea8c50706) ) /* subprogram for the MCU */
ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) /* MCU internal code */
ROM_REGION( 0x02000, "gfx1", 0 )
ROM_LOAD( "bd1_5.3j", 0x00000, 0x2000, CRC(706b7fee) SHA1(e5694289bd4346c1a3a004feaa940710cea755c6) ) /* characters */
ROM_REGION( 0x10000, "gfx2", 0 )
ROM_LOAD( "bd1_8.4p", 0x00000, 0x4000, CRC(b0bb0710) SHA1(797832aea59bf80342fd2a3505645f2766bde65b) ) /* tiles */
ROM_LOAD( "bd1_7.4n", 0x04000, 0x4000, CRC(0d7ebec9) SHA1(6b86b476db61f5760bc8610b51adc1115cfdad96) )
ROM_LOAD( "bd1_6.4m", 0x08000, 0x4000, CRC(e5da0896) SHA1(abb8bf7e9dc1c60bc0a20a691109fb145bb1d8e0) )
/* 0xc000-0xffff will be unpacked from 0x8000-0xbfff */
ROM_REGION( 0x10000, "gfx3", 0 )
ROM_LOAD( "bd1_9.8k", 0x00000, 0x4000, CRC(87a29acc) SHA1(3aa00efc95d1da50f6e4637d101640328287dea1) ) /* sprites */
ROM_LOAD( "bd1_10.8l", 0x04000, 0x4000, CRC(72b6d20c) SHA1(e40b48dacefce4fd62ab28d3e6ff3932d4ff005b) )
ROM_LOAD( "bd1_11.8m", 0x08000, 0x4000, CRC(3076af9c) SHA1(57ce09b298fd0bae94e4d8c817a34ce812c3ddfc) )
ROM_LOAD( "bd1_12.8n", 0x0c000, 0x4000, CRC(8b4c09a3) SHA1(46e0ef39cb313c6780f6137769153dc4a054c77f) )
ROM_REGION( 0x1000, "proms", 0 )
ROM_LOAD( "bd1-1.1n", 0x0000, 0x0800, CRC(0d78ebc6) SHA1(0a0c1e23eb4d1748c4e6c448284d785286c77911) ) /* Blue + Green palette (prom type mb7138e) */
ROM_LOAD( "bd1-2.2m", 0x0800, 0x0800, CRC(03f7241f) SHA1(16ae059f084ba0ac4ddaa95dbeed113295f106ea) ) /* Red palette (prom type mb7128e) */
ROM_END
ROM_START( metrocrs )
ROM_REGION( 0x10000, "maincpu", 0 ) /* 6809 code */
ROM_LOAD( "mc1-3.9c", 0x6000, 0x02000, CRC(3390b33c) SHA1(0733aece368acc913e2ff32e8817194cb4b630fb) )
ROM_LOAD( "mc1-1.9a", 0x8000, 0x04000, CRC(10b0977e) SHA1(6266d173b55075da1f252092bf38185880bc4969) )
ROM_LOAD( "mc1-2.9b", 0xc000, 0x04000, CRC(5c846f35) SHA1(3c98a0f1131f2e2477fc75a588123c57ff5350ad) )
ROM_REGION( 0x10000 , "mcu", 0 ) /* MCU code */
ROM_LOAD( "mc1-4.3b", 0x8000, 0x2000, CRC(9c88f898) SHA1(d6d0345002b70c5aca41c664f34181715cd87669) ) /* subprogram for the MCU */
ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) /* MCU internal code */
ROM_REGION( 0x02000, "gfx1", 0 )
ROM_LOAD( "mc1-5.3j", 0x00000, 0x2000, CRC(9b5ea33a) SHA1(a8108e71e3440b645ebdb5cdbd87712151299789) ) /* characters */
ROM_REGION( 0x10000, "gfx2", 0 )
ROM_LOAD( "mc1-7.4p", 0x00000, 0x4000, CRC(c9dfa003) SHA1(86e8f9fc25de67691ce5385d93b723e7eb836b2b) ) /* tiles */
ROM_LOAD( "mc1-6.4n", 0x04000, 0x4000, CRC(9686dc3c) SHA1(1caf712eedb1f70559169685e5421e11866e518c) )
ROM_FILL( 0x08000, 0x4000, 0xff )
/* 0xc000-0xffff will be unpacked from 0x8000-0xbfff */
ROM_REGION( 0x08000, "gfx3", 0 )
ROM_LOAD( "mc1-8.8k", 0x00000, 0x4000, CRC(265b31fa) SHA1(d46e6db5d6f325954d2b6159157b11e10fe5838d) ) /* sprites */
ROM_LOAD( "mc1-9.8l", 0x04000, 0x4000, CRC(541ec029) SHA1(a3096d8405b6bbc862b03773889f6cbd43739f5b) )
ROM_REGION( 0x1000, "proms", 0 )
ROM_LOAD( "mc1-1.1n", 0x0000, 0x0800, CRC(32a78a8b) SHA1(545a59bc3c5868ac1749d2947210110205fb3da2) ) /* Blue + Green palette */
ROM_LOAD( "mc1-2.2m", 0x0800, 0x0800, CRC(6f4dca7b) SHA1(781134c02853aded2cba63719c0e4c78b227da1c) ) /* Red palette */
ROM_END
ROM_START( metrocrsa )
ROM_REGION( 0x10000, "maincpu", 0 ) /* 6809 code */
ROM_LOAD( "mc2-3.9b", 0x6000, 0x02000, CRC(ffe08075) SHA1(4e1341d5a9a58f171e1e6f9aa18092d5557a6947) )
ROM_LOAD( "mc2-1.9a", 0x8000, 0x04000, CRC(05a239ea) SHA1(3e7c7d305d0f48e2431d60b176a0cb451ddc4637) )
ROM_LOAD( "mc2-2.9a", 0xc000, 0x04000, CRC(db9b0e6d) SHA1(2772b59fe7dc0e78ee29dd001a6bba75b94e0334) )
ROM_REGION( 0x10000 , "mcu", 0 ) /* MCU code */
ROM_LOAD( "mc1-4.3b", 0x8000, 0x2000, CRC(9c88f898) SHA1(d6d0345002b70c5aca41c664f34181715cd87669) ) /* subprogram for the MCU */
ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) /* MCU internal code */
ROM_REGION( 0x02000, "gfx1", 0 )
ROM_LOAD( "mc1-5.3j", 0x00000, 0x2000, CRC(9b5ea33a) SHA1(a8108e71e3440b645ebdb5cdbd87712151299789) ) /* characters */
ROM_REGION( 0x10000, "gfx2", 0 )
ROM_LOAD( "mc1-7.4p", 0x00000, 0x4000, CRC(c9dfa003) SHA1(86e8f9fc25de67691ce5385d93b723e7eb836b2b) ) /* tiles */
ROM_LOAD( "mc1-6.4n", 0x04000, 0x4000, CRC(9686dc3c) SHA1(1caf712eedb1f70559169685e5421e11866e518c) )
ROM_FILL( 0x08000, 0x4000, 0xff )
/* 0xc000-0xffff will be unpacked from 0x8000-0xbfff */
ROM_REGION( 0x08000, "gfx3", 0 )
ROM_LOAD( "mc1-8.8k", 0x00000, 0x4000, CRC(265b31fa) SHA1(d46e6db5d6f325954d2b6159157b11e10fe5838d) ) /* sprites */
ROM_LOAD( "mc1-9.8l", 0x04000, 0x4000, CRC(541ec029) SHA1(a3096d8405b6bbc862b03773889f6cbd43739f5b) )
ROM_REGION( 0x1000, "proms", 0 )
ROM_LOAD( "mc1-1.1n", 0x0000, 0x0800, CRC(32a78a8b) SHA1(545a59bc3c5868ac1749d2947210110205fb3da2) ) /* Blue + Green palette */
ROM_LOAD( "mc1-2.2m", 0x0800, 0x0800, CRC(6f4dca7b) SHA1(781134c02853aded2cba63719c0e4c78b227da1c) ) /* Red palette */
ROM_END
DRIVER_INIT_MEMBER(baraduke_state,baraduke)
{
UINT8 *rom;
int i;
/* unpack the third tile ROM */
rom = machine().root_device().memregion("gfx2")->base() + 0x8000;
for (i = 0x2000;i < 0x4000;i++)
{
rom[i + 0x2000] = rom[i];
rom[i + 0x4000] = rom[i] << 4;
}
for (i = 0;i < 0x2000;i++)
{
rom[i + 0x2000] = rom[i] << 4;
}
}
GAME( 1985, metrocrs, 0, baraduke, metrocrs, baraduke_state, baraduke, ROT0, "Namco", "Metro-Cross (set 1)", 0 )
GAME( 1985, metrocrsa,metrocrs, baraduke, metrocrs, baraduke_state, baraduke, ROT0, "Namco", "Metro-Cross (set 2)", 0 )
GAME( 1985, aliensec, 0, baraduke, baraduke, baraduke_state, baraduke, ROT0, "Namco", "Alien Sector", 0 )
GAME( 1985, baraduke, aliensec, baraduke, baraduke, baraduke_state, baraduke, ROT0, "Namco", "Baraduke", 0 )