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CRT EmuDriver- Driver ATI 15Khz nativo e tools x risoluzioni
Re: Driver ATI 15khz nativo e tools per gestire le risoluzioni
Cabinator,
I've been having the same problem and nearly got crazy. I found out that you need to disable 'changeres' and maybe 'cleanstrecth' in CabMame to return to the normal behaviour. I've been working on the vertical aspect thing and hopefully soon will have a fix so one can choose the aspect ratio for vertical games.
I've been having the same problem and nearly got crazy. I found out that you need to disable 'changeres' and maybe 'cleanstrecth' in CabMame to return to the normal behaviour. I've been working on the vertical aspect thing and hopefully soon will have a fix so one can choose the aspect ratio for vertical games.
Re: Driver ATI 15khz nativo e tools per gestire le risoluzioni
Thanks Calamity. I think I'll stick with MameUiFx for now. Looking forward to your fix (to horizontal games too.).Calamity ha scritto:Cabinator,
I've been having the same problem and nearly got crazy. I found out that you need to disable 'changeres' and maybe 'cleanstrecth' in CabMame to return to the normal behaviour. I've been working on the vertical aspect thing and hopefully soon will have a fix so one can choose the aspect ratio for vertical games.


- Solid Snake
- Cab-maniaco
- Messaggi: 1053
- Iscritto il: 16/04/2010, 0:18
- Città: Roma
Re: Driver ATI 15khz nativo e tools per gestire le risoluzioni
Una domanda: funzionerebbe anche su qyesta scheda video? : HD4350 1GB SAPPHIRE
Edit: letto ora che hanno fato la prova su una 4350 per le schede pci-E, quindi tutto ok, anche perchè la prendo nuova a 33 euro iva inclusa. Unico dubbio è se è compatibile anche con il soft 15 nel caso non mi piaccia questo software
Edit: letto ora che hanno fato la prova su una 4350 per le schede pci-E, quindi tutto ok, anche perchè la prendo nuova a 33 euro iva inclusa. Unico dubbio è se è compatibile anche con il soft 15 nel caso non mi piaccia questo software

Project Cocktail Cab Ikea: viewtopic.php?f=21&t=5726

1°Cosmo gang the video: 1.879.510
1°Black Tiger: 211.250
Recods: Cosmo gang the video: 3.262.570

1°Cosmo gang the video: 1.879.510
1°Black Tiger: 211.250
Recods: Cosmo gang the video: 3.262.570
- Kernel
- God of Arcade
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Re: Driver ATI 15khz nativo e tools per gestire le risoluzioni
Se va con uno va anche con l'altro. Il principio di funzionamento è lo stesso.
Quella scheda video mi sembra che fosse elencata tra le compatibili. Puoi fare una verifica seguendo il link del tutorial di soft-15KHz ---> SCHEDE VIDEO SUPPORTATE
Quella scheda video mi sembra che fosse elencata tra le compatibili. Puoi fare una verifica seguendo il link del tutorial di soft-15KHz ---> SCHEDE VIDEO SUPPORTATE
- Solid Snake
- Cab-maniaco
- Messaggi: 1053
- Iscritto il: 16/04/2010, 0:18
- Città: Roma
Re: Driver ATI 15khz nativo e tools per gestire le risoluzioni
Se parli del sito tedesco e di sailorsat, dà funzionante lo stesso modello però asus( la mia sarebbe una shaphire) ed AGP (mentre la mia sarebbe un a PCI-E)Kernel ha scritto:Se va con uno va anche con l'altro. Il principio di funzionamento è lo stesso.
Quella scheda video mi sembra che fosse elencata tra le compatibili. Puoi fare una verifica seguendo il link del tutorial di soft-15KHz ---> SCHEDE VIDEO SUPPORTATE

Project Cocktail Cab Ikea: viewtopic.php?f=21&t=5726

1°Cosmo gang the video: 1.879.510
1°Black Tiger: 211.250
Recods: Cosmo gang the video: 3.262.570

1°Cosmo gang the video: 1.879.510
1°Black Tiger: 211.250
Recods: Cosmo gang the video: 3.262.570
Re: Driver ATI 15khz nativo e tools per gestire le risoluzioni
These drivers should work fine with any HD4350, AGP/PCI-e. Just go for the ones based on Catalyst 9.3.
Bear in mind that newer cards have the DVI as their primary output, so that's the one that must be used. So you'll need a DVI-VGA adapter.
Bear in mind that newer cards have the DVI as their primary output, so that's the one that must be used. So you'll need a DVI-VGA adapter.
- Solid Snake
- Cab-maniaco
- Messaggi: 1053
- Iscritto il: 16/04/2010, 0:18
- Città: Roma
Re: Driver ATI 15khz nativo e tools per gestire le risoluzioni
Thanks a lot Calamity, I didn't know this kind of problem, so now I'm going to search for a VGA ( and cheap )oneCalamity ha scritto:These drivers should work fine with any HD4350, AGP/PCI-e. Just go for the ones based on Catalyst 9.3.
Bear in mind that newer cards have the DVI as their primary output, so that's the one that must be used. So you'll need a DVI-VGA adapter.

Best regards,
Steve.
P.S. Sorry for my horrible english

Project Cocktail Cab Ikea: viewtopic.php?f=21&t=5726

1°Cosmo gang the video: 1.879.510
1°Black Tiger: 211.250
Recods: Cosmo gang the video: 3.262.570

1°Cosmo gang the video: 1.879.510
1°Black Tiger: 211.250
Recods: Cosmo gang the video: 3.262.570
- Solid Snake
- Cab-maniaco
- Messaggi: 1053
- Iscritto il: 16/04/2010, 0:18
- Città: Roma
Re: Driver ATI 15khz nativo e tools per gestire le risoluzioni
Just another question, when you write" newer cards" do tou incude olso the HD4350 PCI-E?Calamity ha scritto:These drivers should work fine with any HD4350, AGP/PCI-e. Just go for the ones based on Catalyst 9.3.
Bear in mind that newer cards have the DVI as their primary output, so that's the one that must be used. So you'll need a DVI-VGA adapter.

Project Cocktail Cab Ikea: viewtopic.php?f=21&t=5726

1°Cosmo gang the video: 1.879.510
1°Black Tiger: 211.250
Recods: Cosmo gang the video: 3.262.570

1°Cosmo gang the video: 1.879.510
1°Black Tiger: 211.250
Recods: Cosmo gang the video: 3.262.570
Re: Driver ATI 15khz nativo e tools per gestire le risoluzioni
Secondo voi è possibile utilizzare questi drivers con una ATI X800 o mi conviene seguire la strada del soft15khz ?
- cab 25'' prontoscheda mamecab 0.195 - Joystick Sanwa JLW-UM-8 con E-Limitator
- cab 28'' 'VIRTUAL GAME' mamecab 0.195 - Joystick Seimitsu LS-38-01 con KOWAL LS-32 Octopus Octagonal Restrictor Gate + Joystick dedicato 4 vie + Spintrack + U-Track Arcade Trackball
Flipper: White Water
- cab 28'' 'VIRTUAL GAME' mamecab 0.195 - Joystick Seimitsu LS-38-01 con KOWAL LS-32 Octopus Octagonal Restrictor Gate + Joystick dedicato 4 vie + Spintrack + U-Track Arcade Trackball
Flipper: White Water
Re: Driver ATI 15khz nativo e tools per gestire le risoluzioni
con questo driver è possibile far andare a 15 khz la scheda radeon mobile 7000 igp del mio portatile con catalyst 6.14 ?
Re: Driver ATI 15khz nativo e tools per gestire le risoluzioni
Charlot, for Mobility Cards, you need to patch the driver first using this modtool:
http://www.hardwareheaven.com/modtool.php
Then you will be able to install it, otherwise it'll refuse to install.
Some news for people interested, I have new versions of VMMaker and ArcadeOSD ready for testing, can be found in this thread:
http://forum.arcadecontrols.com/index.p ... msg1165385
You can use these ones with your already installed CRT_Emudriver, so no need to download the whole package, just overwrite your existing files with these ones and run VMMaker.
In case you're not using Switchres and just using the normal method with inis and static modelines, remember to edit VMMaker and set:
GenerateInis = 1
ModeTableMethod = 0
This version also fixes the vertical aspect ratio issue. Default is 4:3, but you can set any ratio you want now.
There's also a new option DotClockMin that can be used with those cards that do not allow low dotclocks.
http://www.hardwareheaven.com/modtool.php
Then you will be able to install it, otherwise it'll refuse to install.
Some news for people interested, I have new versions of VMMaker and ArcadeOSD ready for testing, can be found in this thread:
http://forum.arcadecontrols.com/index.p ... msg1165385
You can use these ones with your already installed CRT_Emudriver, so no need to download the whole package, just overwrite your existing files with these ones and run VMMaker.
In case you're not using Switchres and just using the normal method with inis and static modelines, remember to edit VMMaker and set:
GenerateInis = 1
ModeTableMethod = 0
This version also fixes the vertical aspect ratio issue. Default is 4:3, but you can set any ratio you want now.
There's also a new option DotClockMin that can be used with those cards that do not allow low dotclocks.
Re: Driver ATI 15khz nativo e tools per gestire le risoluzioni
Hi Calamity,
can you indicate me what I have to modify in the VMMaker.ini in order to install this one?
Apart from mame and roms path,
; Mame options.
ListFromXML = 1 ; Processes Mame XML and get video mode list from it
GenerateXML = 1 ; Extracts XML from Mame (only needed once)
GenerateInis = 0 ; Creates an ini file for each Mame game, in the IniPath folder
SDLMame = 0 ; Use SDLMame specific options
Last time I had GenerateInis = 1 , better generate again inis or not?
; 2. MONITOR
; ----------
; (Default values for Hantarex MTC 9110 monitor)
; Minimum and maximum horizontal frequency, in kHz. Defines the range of horizontal frequencies the monitor is capable to sync.
; The higher the horizontal frequency, the higher the vertical resolution available for the same vertical refresh.
; The higher the horizontal frequency, the higher the vertical refresh available for the same vertical resolution.
; The higher the horizontal frequency, the lower the horizontal amplitude of active video (narrower picture).
HfreqMin = 15.625
HfreqMax = 16.200
; Minimum and maximum vertical frequency, in Hz, Defines the range of vertical frequencies the monitor is capable to sync.
VfreqMin = 49.500
VfreqMax = 65.000
I have an Hantarex Polo 15khz 25''...Have I to change something?
ModeTableMethod = 1 ; 0 = Static table: modelines are generated keeping their original vertical refresh. This
; method is intended to be used in combination with ini files for each game.
; 1 = Dynamic table: a table of dummy modes is created using xres and yres values while ignoring
; vfreq. This method is intended to be used in combination with Switchres or Groovymame. No ini
; files are required using this method (you should disable the GenerateInis option).
I have to use ModeTableMethod = 0 ? I think I'm using the inis file...
Thanks
can you indicate me what I have to modify in the VMMaker.ini in order to install this one?
Apart from mame and roms path,
; Mame options.
ListFromXML = 1 ; Processes Mame XML and get video mode list from it
GenerateXML = 1 ; Extracts XML from Mame (only needed once)
GenerateInis = 0 ; Creates an ini file for each Mame game, in the IniPath folder
SDLMame = 0 ; Use SDLMame specific options
Last time I had GenerateInis = 1 , better generate again inis or not?
; 2. MONITOR
; ----------
; (Default values for Hantarex MTC 9110 monitor)
; Minimum and maximum horizontal frequency, in kHz. Defines the range of horizontal frequencies the monitor is capable to sync.
; The higher the horizontal frequency, the higher the vertical resolution available for the same vertical refresh.
; The higher the horizontal frequency, the higher the vertical refresh available for the same vertical resolution.
; The higher the horizontal frequency, the lower the horizontal amplitude of active video (narrower picture).
HfreqMin = 15.625
HfreqMax = 16.200
; Minimum and maximum vertical frequency, in Hz, Defines the range of vertical frequencies the monitor is capable to sync.
VfreqMin = 49.500
VfreqMax = 65.000
I have an Hantarex Polo 15khz 25''...Have I to change something?
ModeTableMethod = 1 ; 0 = Static table: modelines are generated keeping their original vertical refresh. This
; method is intended to be used in combination with ini files for each game.
; 1 = Dynamic table: a table of dummy modes is created using xres and yres values while ignoring
; vfreq. This method is intended to be used in combination with Switchres or Groovymame. No ini
; files are required using this method (you should disable the GenerateInis option).
I have to use ModeTableMethod = 0 ? I think I'm using the inis file...
Thanks
- cab 25'' prontoscheda mamecab 0.195 - Joystick Sanwa JLW-UM-8 con E-Limitator
- cab 28'' 'VIRTUAL GAME' mamecab 0.195 - Joystick Seimitsu LS-38-01 con KOWAL LS-32 Octopus Octagonal Restrictor Gate + Joystick dedicato 4 vie + Spintrack + U-Track Arcade Trackball
Flipper: White Water
- cab 28'' 'VIRTUAL GAME' mamecab 0.195 - Joystick Seimitsu LS-38-01 con KOWAL LS-32 Octopus Octagonal Restrictor Gate + Joystick dedicato 4 vie + Spintrack + U-Track Arcade Trackball
Flipper: White Water
Re: Driver ATI 15khz nativo e tools per gestire le risoluzioni
You should use this options:
GenerateInis = 1
... you need to generate inis as you're using a static table
ModeTableMethod = 0
... use this option to generate a static table
The reason they are set different by default in that ini is because I uploaded that setup to be used specifically for Switchres/GroovyMame.
You should leave the monitor section as it is by now, as I still have not multisync support in VMMaker. I'll add that as soon as I can, however in the future I'm just going to update VMMaker as a helper tool for Switchres/GroovyMame, so I'll focus on dynamic modetables.
GenerateInis = 1
... you need to generate inis as you're using a static table
ModeTableMethod = 0
... use this option to generate a static table
The reason they are set different by default in that ini is because I uploaded that setup to be used specifically for Switchres/GroovyMame.
You should leave the monitor section as it is by now, as I still have not multisync support in VMMaker. I'll add that as soon as I can, however in the future I'm just going to update VMMaker as a helper tool for Switchres/GroovyMame, so I'll focus on dynamic modetables.
Re: Driver ATI 15khz nativo e tools per gestire le risoluzioni
Hi calamity,
I used the VMMaker 1.2 and generate new inis. All seems to be ok, now vertical games are more likely the original aspect ratio.
I have just a problem with vertical games that have vertical lines > 280 lines...they can't fit in my screen (in galaga for example, I can't see the points in the top of the screen and the ships left in the bottom) unless I change the monitor settings physically...but if I do this when I return to Hyperspin or other games I have to correct it again.
I tried to modify the resolution using your arcadeOSD but I'm not able to modify it to fit the screen...Is there something I can do?
I used the VMMaker 1.2 and generate new inis. All seems to be ok, now vertical games are more likely the original aspect ratio.
I have just a problem with vertical games that have vertical lines > 280 lines...they can't fit in my screen (in galaga for example, I can't see the points in the top of the screen and the ships left in the bottom) unless I change the monitor settings physically...but if I do this when I return to Hyperspin or other games I have to correct it again.
I tried to modify the resolution using your arcadeOSD but I'm not able to modify it to fit the screen...Is there something I can do?
Ultima modifica di X-Fil il 03/03/2011, 11:57, modificato 3 volte in totale.
- cab 25'' prontoscheda mamecab 0.195 - Joystick Sanwa JLW-UM-8 con E-Limitator
- cab 28'' 'VIRTUAL GAME' mamecab 0.195 - Joystick Seimitsu LS-38-01 con KOWAL LS-32 Octopus Octagonal Restrictor Gate + Joystick dedicato 4 vie + Spintrack + U-Track Arcade Trackball
Flipper: White Water
- cab 28'' 'VIRTUAL GAME' mamecab 0.195 - Joystick Seimitsu LS-38-01 con KOWAL LS-32 Octopus Octagonal Restrictor Gate + Joystick dedicato 4 vie + Spintrack + U-Track Arcade Trackball
Flipper: White Water
Re: Driver ATI 15khz nativo e tools per gestire le risoluzioni
Ciao! Anch'io ho notato lo stesso problema con giochi verticali 288 linee, tipo Pacman o Gaplus,
con mancanza di alcune linee sopra e sotto... Stavo appunto per chiedere aiuto...
Che sia un bug dei driver?
Grazie! 
con mancanza di alcune linee sopra e sotto... Stavo appunto per chiedere aiuto...

Che sia un bug dei driver?


- Kernel
- God of Arcade
- Messaggi: 6794
- Iscritto il: 25/07/2005, 10:54
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Re: Driver ATI 15khz nativo e tools per gestire le risoluzioni
Non è un bug, non ci si può fare nulla. Purtroppo per vedere 288 linee (che poi vanno a 50Hz) bisogna stringere troppo l'immagine tramite i potenziometri di regolazione del monitor, la cosa va a scapito di quasi tutti gli altri giochi orizzontali che risultano schiacciati. Bisogna trovare una via di mezzo.
Re: Driver ATI 15khz nativo e tools per gestire le risoluzioni
Capito, grazie...immaginavo qualcosa del genereKernel ha scritto:Non è un bug, non ci si può fare nulla. Purtroppo per vedere 288 linee (che poi vanno a 50Hz) bisogna stringere troppo l'immagine tramite i potenziometri di regolazione del monitor, la cosa va a scapito di quasi tutti gli altri giochi orizzontali che risultano schiacciati. Bisogna trovare una via di mezzo.

L'alternativa è forzare una risoluzione diversa su quei giochi o usare la funzione di hardware stretch...ma galaga a risoluzione nativa è veramente bello !!!
Si capisce tanto che galaga è uno dei miei giochi preferiti?!?!

- cab 25'' prontoscheda mamecab 0.195 - Joystick Sanwa JLW-UM-8 con E-Limitator
- cab 28'' 'VIRTUAL GAME' mamecab 0.195 - Joystick Seimitsu LS-38-01 con KOWAL LS-32 Octopus Octagonal Restrictor Gate + Joystick dedicato 4 vie + Spintrack + U-Track Arcade Trackball
Flipper: White Water
- cab 28'' 'VIRTUAL GAME' mamecab 0.195 - Joystick Seimitsu LS-38-01 con KOWAL LS-32 Octopus Octagonal Restrictor Gate + Joystick dedicato 4 vie + Spintrack + U-Track Arcade Trackball
Flipper: White Water
Re: Driver ATI 15khz nativo e tools per gestire le risoluzioni
Yes, if we want to use our monitor resolution to the limit, then we can't have an universal geometry setup where all games look good. Personally I prefer to have the possibility of using real 288 lines modes, even if I have to tweak the v-amp potenciometer each time I play the game, because with my Hantarex the controls are accesible from the front door so it's a matter of two seconds to adjust it. Other people may want to have a more static setup in case their potenciometers are difficult to access or do not exist at all (TVs and service menus). The solution in this case is to generate every resolution above, i.e. 256 lines, as interlaced. To do this, modify this option:
ActiveLinesLimit = 256
There is an advantage when doing this: you'll be able to generate the original refresh rate (i.e. 60Hz instead of 50Hz) so the game speed will be the original, at the cost of loosing picture sharpness due to interlace+stretch (virtualize). So it's a matter of taste.
ActiveLinesLimit = 256
There is an advantage when doing this: you'll be able to generate the original refresh rate (i.e. 60Hz instead of 50Hz) so the game speed will be the original, at the cost of loosing picture sharpness due to interlace+stretch (virtualize). So it's a matter of taste.
-
dR.pRoDiGy
- Moderatore F.E.E.L.
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Re: Driver ATI 15khz nativo e tools per gestire le risoluzioni
Uh, interesting!Calamity ha scritto: There is an advantage when doing this: you'll be able to generate the original refresh rate (i.e. 60Hz instead of 50Hz) so the game speed will be the original, at the cost of loosing picture sharpness due to interlace+stretch (virtualize). So it's a matter of taste.

I've always thought it's a bad thing to use interlaced resolutions when possible not to.. now I know a reason to do it.. thank you very much!
Per rispondere a Fil e Ighli.. confermo quanto già detto da Kernel, probabilmente conviene fare una via di mezzo alla misura verticale.. o almeno anch'io faccio così..
I pochi pixel che si perdono non danno poi molto fastidio..

"Non si smette di giocare perché si diventa vecchi, ma si diventa vecchi perché si smette di giocare"
F.E.E.L. - FrontEnd (Emulator Launcher)
http://feelfrontend.altervista.org
https://github.com/dr-prodigy/feel-frontend/

http://feelfrontend.altervista.org
https://github.com/dr-prodigy/feel-frontend/