Per tutto il resto se fai una ricerchina nel forum troverai tutte le risposte che ti servono: son domande poste 100 volte almeno

Moderatore: Moderatori F.E.E.L.
Codice: Seleziona tutto
mame [nome rom senza percorso nè estensione]
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mame 1942
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C:\mame\mame.exe bigstrik -offscreen_reload
-----------------------
EXECUTION ERROR
Errore dell'applicazione.
Errore dell'applicazione.
-2147024866 (DIERR_INPUTLOST)
in Microsoft.DirectX.DirectInput.Device.get_CurrentJoystickState()
in feel.OBJInput.UpdateJoyPad()
in feel.Feel.RunProgram(GameTime gameTime)
in feel.Feel.Update(GameTime gameTime)
in Microsoft.Xna.Framework.Game.Tick()
in Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
in Microsoft.Xna.Framework.GameHost.OnIdle()
in Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
in System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
in System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
in System.Windows.Forms.Application.Run(Form mainForm)
in Microsoft.Xna.Framework.WindowsGameHost.Run()
in Microsoft.Xna.Framework.Game.Run()
in feel.Feel.Main()
Aggiunta ora fix al pacchetto.. fammi sapereloller ha scritto:ecco un altro errore che mi dà spesso: se esco da un gioco, mi butta sul desktop e mi dice errore feel
ecco il log:Codice: Seleziona tutto
C:\mame\mame.exe bigstrik -offscreen_reload ----------------------- EXECUTION ERROR Errore dell'applicazione. Errore dell'applicazione. -2147024866 (DIERR_INPUTLOST) in Microsoft.DirectX.DirectInput.Device.get_CurrentJoystickState() in feel.OBJInput.UpdateJoyPad() in feel.Feel.RunProgram(GameTime gameTime) in feel.Feel.Update(GameTime gameTime) in Microsoft.Xna.Framework.Game.Tick() in Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) in Microsoft.Xna.Framework.GameHost.OnIdle() in Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) in System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) in System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) in System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) in System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) in System.Windows.Forms.Application.Run(Form mainForm) in Microsoft.Xna.Framework.WindowsGameHost.Run() in Microsoft.Xna.Framework.Game.Run() in feel.Feel.Main()