la benzina poi non rovina il piano...il mylar penso proprio di si..nn ho mai provato..
per la finitura dovrebbe essere una opzione..magari hanno cambiato o la fanno di serie su quel tipo di mylar..dovresti chiedere..

Moderatore: Moderatore Flipper
Come funziona questa cosa del "tubicino"Patrick ha scritto:Altrimenti puoi aiutarti con un tibicino flessibile in plastica dello stesso diametro della testa della lampadina...
Il tubicino ti puo' aiutare a svitare delle lampadine che sono poste in punti difficilmente arrivabili con le mani, posizionandolo sopra la testa della lampadina e facendo un po' di pressione in modo che questo si incastri ti semplifica enormemente il lavoro...antoniomauro ha scritto:Come funziona questa cosa del "tubicino"
Siete d'accordo?Testing the lamp matrix rows using two test leads, a 555
socket (pulled temporarily from the playfield), and a 1N4004
diode on a WPC-95 game. One test lead is attached to column connector
J121 pin 1 (J137 on WPC-S and prior) on the driver board, and is
stationary. The other end is attached to the light socket. Another
test lead is connected to the second lead of the lamp socket. A diode
is clamped into the other end of the test lead. Then the banded
side of the diode is touched to each pin of row connector J124
(J133 on WPC-S and prior). The "all lamps" test should flash the lamp
for each pin.
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Sono abbastanza stupito del fatto che su pinrepair nella pagina relativa al test che ho fatto ci sono descritte 2 procedure diverse....TheBaro ha scritto:occhio a seguire scrupolosamente quello che dice pinrepair e nn invertire nulla
e poche righe sotto c'è questaTesting the lamp matrix rows using two test leads, a 555
socket (pulled temporarily from the playfield), and a 1N4004
diode on a WPC-95 game. One test lead is attached to column connector
J121 pin 1 (J137 on WPC-S and prior) on the driver board, and is
stationary. The other end is attached to the light socket. Another
test lead is connected to the second lead of the lamp socket. A diode
is clamped into the other end of the test lead. Then the banded
side of the diode is touched to each pin of row connector J124
(J133 on WPC-S and prior). The "all lamps" test should flash the lamp
for each pin.
testing the lamp rows
A prima vista mi sembra che diano indicazioni opposte al punto 9....Testing the Lamp Rows.
If a TIP102 transistor that drives a lamp row is suspected as bad, test it:
1. Remove the backglass and fold down the display to gain access to the Driver board.
2. Turn the game on.
3. After the game boots, press the "Begin Test" button in the front door. Go to the Test menu's "All Lamp Test" test.
4. Unplug the row connectors at J133 (or J124 on WPC-95) and column connector at J137 (or J121 on WPC-95). These are on the lower right portion of the Driver board.
5. Connect an alligator test lead to column connector pin 1 of J137 (or J124 on WPC-95). Pin 1 is the right most pin, as facing the board.
6. Connect the other end of this test lead to one lead of a 555 light socket. One can be temporarily borrowed from a playfield lamp (make sure it's a working lamp first!).
7. Connect another test lead to the second lead of the 555 light socket.
8. On the other end of the test lead, clip on a 1N4004 diode, with the non-banded end away from the alligator lead.
9. Touch the non-banded end of the diode to row connector J133 (or J124 on WPC-95) pin 1. Again, pin 1 is the right most pin, as facing the board.
10. The lamp should flash.
11. Move the diode/alligator lead on row connector J133 (or J124 on WPC-95) to the next pin. Again, the lamp should flash.
12. Repeat the previous step, until the last pin of row connector J133 (or J124 on WPC-95) is reached.