attrac mode apple2win argomenti del comando

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francesco b
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attrac mode apple2win argomenti del comando

Messaggio da francesco b »

ciao a tutti , ho implementato l emulatore apple 2 win su attrac mode , ma non riesco a far partire direttamente un gioco . In pratica parte solo l emulatore , sapete cosa scrivere nell argomento di comando, grazie
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Re: attrac mode apple2win argomenti del comando

Messaggio da Gothrek »

l'emulatore applewin dovrebbe avere una guida, riporto alcuni passi:
Command line

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AppleWin can be driven from the command line as follows:

-d1 <pathname>
Start with a floppy disk in drive-1 (and auto power-on the Apple II)

-d2 <pathname>
Start with a floppy disk in drive-2

-h1 <pathname>
Start with hard disk 1 plugged-in (and auto power-on the Apple II). NB. Hard disk controller card gets enabled.

-h2 <pathname>
Start with hard disk 2 plugged-in. NB. Hard disk controller card gets enabled.

-s0 <saturn|saturn64|saturn128>
Insert a Saturn 64K or Saturn 128K card into slot 0 in the Apple II or II+ machines (or similar clone).
Where -s0 saturn is an alias for -s0 saturn128.

-s0 <languagecard|lc>
Insert an Apple 16K Language Card into slot 0 in the original Apple II and use the F8 auto-start ROM.
NB. The Apple II+ already defaults to having a Language Card, so this switch is not required.

-s7 empty
Remove the hard disk controller card from slot 7.
Useful to allow a floppy disk to boot from slot 6, drive 1. Use in combination with -d1.

-r <number of pages>
Emulate a RamWorks III card with 1 to 127 pages (each page is 64K, giving a max of 8MB) in the auxiliary slot in an Apple //e machine.

-load-state <savestate>
Load a save-state file
NB. This takes precedent over the -d1,d2,h1,h2,s0,s7 and -r switches.

-f
Start in full-screen mode

-fs-height=<best|nnnn>
Use to select a better resolution for full-screen mode.

best: picks the highest resolution where the height is an integer multiple of (192*2)
nnnn: select a specific resolution with height=nnnn pixels
NB. This changes the display resolution (and restores on exit).

-f8rom <file>
Use custom 2K ROM for any Apple II machine at [$F800..$FFFF]. <file> must be 2048 bytes long

-videorom <file>
Use an alternate custom 2K video ROM for Apple II or II+ machines (but not clones).
Use an alternate European or custom 4K, 8K or 16K (top 8K only) video ROM for the original or Enhanced //e (but not clones).

-printscreen
Enable the dialog box to display the last file saved to

-no-printscreen-key
Prevent the PrintScreen key from being registered

-no-hook-system-key
Prevent certain system key combinations from being hooked (to prevent the emulator from trapping ALT+ESC, ALT+SPACE, ALT+TAB and CTRL+ESC). This means that the equivalent Open Apple+<key> combinations won't work within the emulator.
NB. This switch takes precedence over -hook-alt-tab and -hook-altgr-control.

-no-hook-alt
Prevent the left and right ALT keys from being hooked (eg. to prevent emulation of Open/Solid Apple keys via the ALT keys).

-hook-alt-tab
By default the emulator doesn't hook ALT+TAB. Use this to allow Open Apple+TAB to be readable by the emulated machine.

-hook-altgr-control
By default the emulator doesn't suppress AltGr's (Right Alt's) fake LEFT CONTROL. Use this to suppress this fake LEFT CONTROL to allow Solid Apple+CTRL+<key> to be readable by the emulated machine.
NB. Suppressing this fake LEFT CONTROL seems to prevent international keyboards from being able to type certain keys.

-altgr-sends-wmchar
Use this switch to allow Solid Apple (AltGr) to be used in combination with regular keys.
When AltGr is pressed, Windows only sends a WM_CHAR message for (eg) international key codes; and so by default the emulator doesn't explicitly send a WM_CHAR message for regular keys when AltGr is being pressed.
NB. Using this switch may prevent international keyboards from being able to type certain keys.

-use-real-printer
Enables Advanced configuration control to allow dumping to a real printer

-noreg
Disable registration of file extensions (.do/.dsk/.nib/.po)

-memclear <n>
Where n is [0..7]:
0 Initialize memory to zero
1 Initialize memory to random values
2 Initialize memory to 4 byte pattern: FF FF 00 00
3 Initialize memory to even pages FF, odd pages 00
4 Initialize memory to first half page 00, last half page FF
5 Initialize memory to first half page FF, last half page 00
6 Initialize memory to byte offset of that page (current memory address low byte) i.e. 00:00 01 02 03 ... for page $20
7 Initialize memory to page address (current memory address high byte) i.e. 00:20 20 20 20 ... for page $20
-modem
Shorthand for passing -dcd
Use with GBBS Pro (or any other BBS package). See the GBBS Pro 2.2 book from Call-A.P.P.L.E.

-dcd
For the SSC's 6551's Status register's DCD bit, use this switch to force AppleWin to use the state of the MS_RLSD_ON bit from GetCommModemStatus().

-alt-enter=<toggle-full-screen|open-apple-enter>
Define the behavior of Alt+Enter:
Either: Toggle between windowed and full screen video modes (default).
Or: Allow the emulated Apple II to read the Enter key state when Alt (Open Apple key) is pressed.
-rgb-card-invert-bit7
Force the RGB card (in "Color (RGB Monitor)" video mode) to invert bit7 in MIX mode. Enables the correct rendering for Dragon Wars.

-50hz
Support 50Hz(PAL) video refresh rate and PAL 1.016MHz base CPU clock.

-60hz
Support 60Hz(NTSC) video refresh rate and NTSC 1.020MHz base CPU clock (default).


Debug arguments:

-l or -log
Enable logging. Creates an AppleWin.log file.

-m
Disable DirectSound support.

-no-printscreen-dlg
Suppress the warning message-box if AppleWin fails to capture the PrintScreen key.

-screenshot-and-exit
For testing. Use in combination with -load-state.
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francesco b
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Re: attrac mode apple2win argomenti del comando

Messaggio da francesco b »

Forse mi sono spiegato male. Io mi riferivo a cosa bisogna scrivere nel fronted attrac mode alla voce "argomenti di comando " per far partire direttamente i giochi. Grazie lo stesso
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