ArcadeOS e damp

Frontend per cabinati... chi, cosa, come!!!
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Silvia
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Messaggi: 86
Iscritto il: 22/03/2006, 13:26

ArcadeOS e damp

Messaggio da Silvia »

Nel solito cd autoconfigurante di cui ho già ampiamente parlato c'era anche l'opzione per aggiungere ad arcadeos il supporto per damp (lettore mp3 per dos). Se ho ben capito grazie ad un file damp.app installato nella cartella di arcadeos il frontend dovrebbe trattare il player come una specie di emulatore con relativa lista delle musiche e invocando il comando adeguato alla pressione del tasto 1 (default).
Il problema è che non compare nessuna lista pur avendo inserito i file mp3 nella cartella c:\mp3 cove è contenuto anche l'eseguibile damp.exe.

Allego il file di configurazione.
Se qualcuno che usa dos + arcadeos c'è riuscito mi faccia sapere.
Scusate se continuo a tediarvi con continue domande ma come si dice domandare è lecito :D :) :)

Codice: Seleziona tutto

#Nesticle Application file

#Main Section
name            =DAMP
path            =c:\mp3
exe             =damp.exe
 
#the following line indicates if we're going to use ArcadeOS's low level redirect
#you only need to use this if the emu waits for a keypress while loading and
#clears down its keyboard buffer at startup
#No current emulators other than MAME do this, so it can be set to 0
lowlevelredir   =0

redirect        =1
backdrop        =.pcx
update          =
virtualemu      =0
readmefile      =readme.txt

#INI file details
ini             =
writetoini      =0
iniusesequal    =0
iniusesminus    =1
optionsasargs   =0
zippath         =
commentchar     =;

#Files to display
singlegame      =
singledir       =
filepattern     =*.mp3;*.m3u;*.mp2;*.pls
directories     =0
zipfiles        =0
needzipext      =0
rompathid       =
useextension    =1
#indicates if file name passed to emulator must be in lower case
lowercase	=0

#Rotation options
#Here you can indicate if an emulator support rotation
#and if it does, what the command line arguments for each
#type of rotation
supportsrot=0
rotleft=
rotright=
norot=

#Arcade monitor options
incabinetopts   =@res,256 240
reprogramvga    =1
#As of AOS 2.31, this has been extended to allow you to use ModeX resolutions
#
#Use these options when you want to run a game which uses a
#'mode X' resolution on an arcade monitor

#modeXdelay
#generaly
#- set this to 0 to use 320x200 VGA arcade monitor mode
#- set this to 1 to use ModeX Arcade Monitor modes
#if the mode appears courrupted for ModeX(and the resolution is correct)
#increase the value
modexdelay      =0

#modeXmode - resolution to use, available values are
#0 = use normal VGA 320x200
#1 = 256x240
#2 = 256x256
#3 = 320x240
#4 = 384x224
#5 = 304x215
#THE HORIZTONAL RESOLUTION SET HERE MUST MATCH THE HORIZONTAL RESOLUTION
#OF THE MODE THE EMULATOR IS RUNNING IN
#AND THE VERTICAL RESOLUTION MUST BE THE SAME OR LESS
#(THAN THE EMULATOR'S VERTICAL RESOLUTION.)
#OTHERWISE -  THE DISPLAY WILL BE CORRUPTED
modexmode       =0

#This allows you to block VGA text mode
#Some EMUs have a long startup/shutdown during which they switch to text mode
#you can block this mode change by setting the following flag to 1
#Other EMUs however have debugggers etc. which run in textmode, so you may want to
#enable these to be displayed by setting this to 0
blocktext	=0

#Keyboard Remapper
#This allows you to remap upto 40 keys for a given app/emu
#each key can generate upto 2 keystrokes (which is useful for mapping escape to generate Alt-Q)
#There are 2 types of remapper,
#
#'Real Mode' and 'Protected Mode'
#
#you need to use the real mode wrapper for real mode DOS programs
#(small exe, does not need a DOS extender or DPMI to run - not too many of these around anymore)
#
#and the protected mode wrapper for protected mode DOS programs
#(larger exe, needs a DOS extender (such as DOS4GW, or P-MODE) to run
#and/or a DPMI server (such as CWSDPMI or Windows)
#i.e. just about all DOS emus these days

#sets the remap type, 0 = real mode, 1 = protected mode
#for most emus you'll need to set this to 1
remaptype=0

#sets the internal delay which AOS waits before activating our remapper
#(after the emulator is running and the video mode has been set)
#for most cases - this can be set to 1
#but some emulators (such as RAINE and ZSNES) need a longer delay for the remapper to work
remapdelay=1

#List of scancodes to remap
#The format is
#<input scancode>,<output scancode>[|<output scancode2],<input scancode>,<output scancode>[|<output scancode2]...
#
#i.e. say you want to remap a key so that everytime you press 'A' the emulator thinks you're pressing 'B'
#download scancode.exe from the downloads page of the PC2JAMMA site, run that and get the scancodes
#of the keys you're remapping, you'll find that :-
#the scancode of A is 30 and the scancode of B is 48
#
#so you're remap list would look like
#remaplist=30,48
#
#now, everytime you press A, the B will be sent to the emulator instead
#
#The following remaps:
#Escape to Alt-Q, 2 to ] , 3 to A
#(i.e. default MAME quit and start 1 & 2 buttons)
remaplist=1,56|16,2,27,3,30

#Shift functions
#This allows you to setup 6 extra functions/keys when running an emulator
#each function/key is accessable by:
#Holding down the 'shift key (by default, start1),
#then pressing one of the player 1 or 2 buttons
#
#You can use this to get access an emulator's extra functions
#(UI, Config items etc.) from a standard JAMMA arcade control panel setup

#_shift + Player 1 button1
shift1=
#_shift + Player 1 button2
shift2=
#_shift + Player 1 button3
shift3=

#_shift + Player 2 button1
shift4=
#_shift + Player 2 button2
shift5=
#_shift + Player 2 button3
shift6=

#this indicates if remapping causes problems with a given emulator
noremap=0

#Command line Options
defaultoptions  =-f0

#Config and name files
configfile      =damp.dat
descfile        =
clonefile       =
mergedroms      =0

#Screenshots
screenshots     =0
pcxdir          =
sssuffix        =
suffixow        =

#Custom List
clist1          =Custom1
clist2          =Custom2
clist3          =Custom3
clist4          =Custom4
clist5          =Custom5
clist6          =Custom6
clist7          =Custom7
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Silvia
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Messaggi: 86
Iscritto il: 22/03/2006, 13:26

Messaggio da Silvia »

Grazie,
ho risolto:
da arcadeos config ---- filter cambiando cartella e rimettendo quella originale il frontend ha aggiornato la lista.
Rispondi

Torna a “Frontend”