Il problema è che non compare nessuna lista pur avendo inserito i file mp3 nella cartella c:\mp3 cove è contenuto anche l'eseguibile damp.exe.
Allego il file di configurazione.
Se qualcuno che usa dos + arcadeos c'è riuscito mi faccia sapere.
Scusate se continuo a tediarvi con continue domande ma come si dice domandare è lecito
Codice: Seleziona tutto
#Nesticle Application file
#Main Section
name =DAMP
path =c:\mp3
exe =damp.exe
#the following line indicates if we're going to use ArcadeOS's low level redirect
#you only need to use this if the emu waits for a keypress while loading and
#clears down its keyboard buffer at startup
#No current emulators other than MAME do this, so it can be set to 0
lowlevelredir =0
redirect =1
backdrop =.pcx
update =
virtualemu =0
readmefile =readme.txt
#INI file details
ini =
writetoini =0
iniusesequal =0
iniusesminus =1
optionsasargs =0
zippath =
commentchar =;
#Files to display
singlegame =
singledir =
filepattern =*.mp3;*.m3u;*.mp2;*.pls
directories =0
zipfiles =0
needzipext =0
rompathid =
useextension =1
#indicates if file name passed to emulator must be in lower case
lowercase =0
#Rotation options
#Here you can indicate if an emulator support rotation
#and if it does, what the command line arguments for each
#type of rotation
supportsrot=0
rotleft=
rotright=
norot=
#Arcade monitor options
incabinetopts =@res,256 240
reprogramvga =1
#As of AOS 2.31, this has been extended to allow you to use ModeX resolutions
#
#Use these options when you want to run a game which uses a
#'mode X' resolution on an arcade monitor
#modeXdelay
#generaly
#- set this to 0 to use 320x200 VGA arcade monitor mode
#- set this to 1 to use ModeX Arcade Monitor modes
#if the mode appears courrupted for ModeX(and the resolution is correct)
#increase the value
modexdelay =0
#modeXmode - resolution to use, available values are
#0 = use normal VGA 320x200
#1 = 256x240
#2 = 256x256
#3 = 320x240
#4 = 384x224
#5 = 304x215
#THE HORIZTONAL RESOLUTION SET HERE MUST MATCH THE HORIZONTAL RESOLUTION
#OF THE MODE THE EMULATOR IS RUNNING IN
#AND THE VERTICAL RESOLUTION MUST BE THE SAME OR LESS
#(THAN THE EMULATOR'S VERTICAL RESOLUTION.)
#OTHERWISE - THE DISPLAY WILL BE CORRUPTED
modexmode =0
#This allows you to block VGA text mode
#Some EMUs have a long startup/shutdown during which they switch to text mode
#you can block this mode change by setting the following flag to 1
#Other EMUs however have debugggers etc. which run in textmode, so you may want to
#enable these to be displayed by setting this to 0
blocktext =0
#Keyboard Remapper
#This allows you to remap upto 40 keys for a given app/emu
#each key can generate upto 2 keystrokes (which is useful for mapping escape to generate Alt-Q)
#There are 2 types of remapper,
#
#'Real Mode' and 'Protected Mode'
#
#you need to use the real mode wrapper for real mode DOS programs
#(small exe, does not need a DOS extender or DPMI to run - not too many of these around anymore)
#
#and the protected mode wrapper for protected mode DOS programs
#(larger exe, needs a DOS extender (such as DOS4GW, or P-MODE) to run
#and/or a DPMI server (such as CWSDPMI or Windows)
#i.e. just about all DOS emus these days
#sets the remap type, 0 = real mode, 1 = protected mode
#for most emus you'll need to set this to 1
remaptype=0
#sets the internal delay which AOS waits before activating our remapper
#(after the emulator is running and the video mode has been set)
#for most cases - this can be set to 1
#but some emulators (such as RAINE and ZSNES) need a longer delay for the remapper to work
remapdelay=1
#List of scancodes to remap
#The format is
#<input scancode>,<output scancode>[|<output scancode2],<input scancode>,<output scancode>[|<output scancode2]...
#
#i.e. say you want to remap a key so that everytime you press 'A' the emulator thinks you're pressing 'B'
#download scancode.exe from the downloads page of the PC2JAMMA site, run that and get the scancodes
#of the keys you're remapping, you'll find that :-
#the scancode of A is 30 and the scancode of B is 48
#
#so you're remap list would look like
#remaplist=30,48
#
#now, everytime you press A, the B will be sent to the emulator instead
#
#The following remaps:
#Escape to Alt-Q, 2 to ] , 3 to A
#(i.e. default MAME quit and start 1 & 2 buttons)
remaplist=1,56|16,2,27,3,30
#Shift functions
#This allows you to setup 6 extra functions/keys when running an emulator
#each function/key is accessable by:
#Holding down the 'shift key (by default, start1),
#then pressing one of the player 1 or 2 buttons
#
#You can use this to get access an emulator's extra functions
#(UI, Config items etc.) from a standard JAMMA arcade control panel setup
#_shift + Player 1 button1
shift1=
#_shift + Player 1 button2
shift2=
#_shift + Player 1 button3
shift3=
#_shift + Player 2 button1
shift4=
#_shift + Player 2 button2
shift5=
#_shift + Player 2 button3
shift6=
#this indicates if remapping causes problems with a given emulator
noremap=0
#Command line Options
defaultoptions =-f0
#Config and name files
configfile =damp.dat
descfile =
clonefile =
mergedroms =0
#Screenshots
screenshots =0
pcxdir =
sssuffix =
suffixow =
#Custom List
clist1 =Custom1
clist2 =Custom2
clist3 =Custom3
clist4 =Custom4
clist5 =Custom5
clist6 =Custom6
clist7 =Custom7