Hyperspin Sistemi CD

Frontend per cabinati... chi, cosa, come!!!
Valse83
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Hyperspin Sistemi CD

Messaggio da Valse83 »

Ciao a tutti volevo sapere se qualcuno sa come settare per hyperspin i sistemi che usano CD che sto implementando: Sega CD, 3DO, Saturn. Non trovo guide ,qualcuno sa qualcosa?
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acordo76
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Re: Hyperspin Sistemi CD

Messaggio da acordo76 »

nella guida di marcoquerty (che trovi nella sezione dedicata ai front-end) c'è tutto, io uso tranquillamente tutti i sistemi da te indicati (più psx etc..), compreso la funzione di cambio CD direttamente con i pulsanti della plancia... studiati la guida e fai qualche prova, se hai problemi specifici chiedi pure
...penso, dunque sono!
Valse83
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Re: Hyperspin Sistemi CD

Messaggio da Valse83 »

Grazie ho provato a riguardarla la guida, magari non riesco io a trovare la sezione. Ho capito che devi avere daemon tools ma non capisco come settarlo per le rom con CD e settare i moduli o i setting dell'emulatore. Cercherò ancora cmq se avete link vi ringrazio
Valse83
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Re: Hyperspin Sistemi CD

Messaggio da Valse83 »

Ho provato a seguire delle guide per Sega CD ma se provo a fare partire dei giochi mi esce questo messaggio che mi dice che Sonic CD .CRM e è già esistente. Sostituire il file? qualcuno sa come risolvere?
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acordo76
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Re: Hyperspin Sistemi CD

Messaggio da acordo76 »

posta i log di RL
...penso, dunque sono!
Valse83
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Re: Hyperspin Sistemi CD

Messaggio da Valse83 »

| CheckFile - Checking if C:\RocketLauncher\RocketLauncher.exe exists
14:03:19:805 | RL | INFO | +0 | Main - Raw CLI received: "-s Sega CD -r Sonic CD (USA) -f C:\HyperSpin\HyperSpin.exe -p HyperSpin -c 1 -o 1"
14:03:19:805 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin"
14:03:19:805 | RL | INFO | +0 | Main - RocketLauncher received "Sega CD" and "Sonic CD (USA)"
14:03:19:821 | RL | INFO | +16 | Main - Did not find a "C:\RocketLauncher\Settings\Sega CD\Game Options.ini" file, skipping any game-specific options.
14:03:19:821 | RL | INFO | +0 | Main - Sonic CD (USA) is using the default emulator: Fusion
14:03:19:821 | RL | INFO | +0 | Main - Checking for a [Fusion] section in C:\RocketLauncher\Settings\Sega CD\Emulators.ini
14:03:19:821 | RL | INFO | +0 | Main - Checking for a [Fusion] section in C:\RocketLauncher\Settings\Global Emulators.ini
14:03:19:821 | RL | INFO | +0 | Main - Found [Fusion] in C:\RocketLauncher\Settings\Global Emulators.ini
14:03:19:821 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Modules\Fusion\Fusion.ahk exists
14:03:19:836 | RL | INFO | +15 | Main - CRC Check - CRC matches, this is an official unedited module.
14:03:19:836 | RL | INFO | +0 | Main - Sonic CD (USA) will use module: C:\RocketLauncher\Modules\Fusion\Fusion.ahk
14:03:19:852 | RL | INFO | +16 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
14:03:19:852 | RL | INFO | +0 | CheckFile - Checking if C:\Emulators\Sega Genesis\Fusion.exe exists
14:03:19:852 | RL | INFO | +0 | Main - INI Keys read
14:03:19:852 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.exe exists
14:03:20:024 | RL | INFO | +172 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.dll exists
14:03:20:273 | RL | INFO | +249 | Main - "Sonic CD (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
14:03:20:273 | RL | INFO | +0 | CheckPaths - Started
14:03:20:273 | RL | INFO | +0 | CheckPaths - Looking for rom: C:\Romset\Sega CD\Sonic CD (USA).7z
14:03:20:273 | RL | INFO | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Romset\Sega CD\Sonic CD (USA)\Sonic CD (USA).7z
14:03:20:273 | RL | INFO | +0 | CheckPaths - Rom not found
14:03:20:273 | RL | INFO | +0 | CheckPaths - Looking for rom: C:\Romset\Sega CD\Sonic CD (USA).zip
14:03:20:273 | RL | INFO | +0 | CheckPaths - Found rom: C:\Romset\Sega CD\Sonic CD (USA).zip
14:03:20:273 | RL | INFO | +0 | CheckPaths - Ended
14:03:20:273 | RL | INFO | +0 | BuildScript - User Variables:
;----------------------------------------------------------------------------
; INJECTED VARIABLES
;----------------------------------------------------------------------------

#NoTrayIcon
#InstallKeybdHook
MiscUtils.DetectHiddenWindows("On")
SetTitleMatchMode, 2
SendMode, Event
Global RLLog
Global RLObject
0 := "12"
rlPath := "C:\RocketLauncher"
pluginPath := "C:\RocketLauncher\Plugins"
pluginName := "HyperSpin"
pluginExt := ".plugin"
contextOnExit := "1"
rlMode := ""
rlTitle := "RocketLauncher"
rlVersion := "1.2.0.1"
rlAuthor := "djvj"
rlURL := "www.rlauncher.com"
langFile := "C:\RocketLauncher\Data\Language\Localization.ini"
primMonitor := "1"
frontendPID := ""
frontendPath := "C:\HyperSpin"
frontendExe := "HyperSpin.exe"
frontendExt := "exe"
frontendName := "HyperSpin"
frontendDrive := "C"
exitEmulatorKey := "o"
restoreFE := "false"
exitScriptKey := "~q & ~s"
toggleCursorKey := "~e & ~t"
emuFullPath := "C:\Emulators\Sega Genesis\Fusion.exe"
emuPath := "C:\Emulators\Sega Genesis"
emuName := "Fusion"
emuExt := "exe"
baseRomPath := ""
romPath := "C:\Romset\Sega CD"
romPathFromIni := "C:\Romset\Sega CD"
romExtension := ".zip"
romExtensionOrig := ".zip"
romExtensions := "7z|zip|sg|sc|gg|sms|gen|32x|md|cue|bin"
executable := "Fusion.exe"
systemDbName := "Sega CD"
systemName := "Sega CD"
dbPath := ""
dbName := "Sonic CD (USA)"
dbExt := ""
romFoundByExt := ""
romName := "Sonic CD (USA)"
romMapPath := ""
romMappingEnabled := "false"
romMappingLaunchMenuEnabled := "false"
romMappingFirstMatchingExt := "false"
romMappingShowAllRomsInArchive := "true"
romMappingNumberOfGamesByScreen := "7"
romMappingHideParent := "false"
romMappingMenuWidth := "400"
romMappingMenuMargin := "65"
romMappingTextFont := "Bebas Neue"
romMappingTextOptions := "cFFFFFFFF r4 s60 Bold"
romMappingDisabledTextColor := "ff888888"
romMappingTextSizeDifference := "7"
romMappingTextMargin := "15"
romMappingTitleTextFont := "Bebas Neue"
romMappingTitleTextOptions := "cFFFFFFFF r4 s90 Bold"
romMappingTitle2TextFont := "Bebas Neue"
romMappingTitle2TextOptions := "cFFFFFFFF r4 s22 Bold"
romMappingGameInfoTextFont := "Bebas Neue"
romMappingGameInfoTextOptions := "cFFFFFFFF r4 s22 Regular"
romMappingGameNameTextFont := "Bebas Neue"
romMappingGameNameTextOptions := "cFFFFFFFF r4 s40 Regular"
romMappingBackgroundBrush := "aa000000"
romMappingColumnBrush := "33000000"
romMappingButtonBrush1 := "6f000000"
romMappingButtonBrush2 := "33000000"
romMappingBackgroundAlign := "Stretch and Lose Aspect"
romMappingMenuFlagWidth := "55"
romMappingMenuFlagSeparation := "7"
romMappingDefaultMenuList := "FullList"
romMappingSingleFilteredRomAutomaticLaunch := "false"
altArchiveNameOnly := ""
altRomNameOnly := ""
altArchiveAndRomName := ""
altArchiveAndManyRomNames := ""
altRomNamesOnly := ""
romMapScenario := ""
skipchecks := "false"
romMatchExt := "false"
blockInputTime := "0"
blockInputFile := "C:\RocketLauncher\Module Extensions\BlockInput.exe"
errorLevelReporting := "false"
lockLaunch := "false"
lockLaunchGame := ""
screenRotationAngle := "0"
screenRotationAngleGame := ""
setResolution := ""
logFile := ""
logLabel := [" INFO"," WARNING"," ERROR"," DEBUG"," TRACE"]
logLevel := "3"
logShowDebugConsole := "false"
logShowCommandWindow := "false"
logCommandWindow := "false"
logIncludeModule := "true"
logIncludeFileProperties := "true"
logIncludeDLLLogs := "false"
errorSounds := "true"
rlDebugConsoleStdout := ""
sysLang := "Italian_Standard"
sysType := "64-bit"
broadcastWindowTitle := ""
navUpKey := "Up"
navDownKey := "Down"
navLeftKey := "Left"
navRightKey := "Right"
navSelectKey := "Enter"
navP2UpKey := "Numpad8"
navP2DownKey := "Numpad2"
navP2LeftKey := "Numpad4"
navP2RightKey := "Numpad6"
navP2SelectKey := "NumpadEnter"
originalWidth := "1920"
originalHeight := "1080"
vdEnabled := "false"
vdFullPath := ""
vdUseSCSI := "true"
vdDriveLetter := ""
vdDriveLetterScsi := ""
vdAddDrive := "true"
demulShooterPath := ""
servoStikEnabled := "false"
servoStikExitMode := "false"
ledblinkyEnabled := "false"
ledblinkySystemName := ""
ledblinkyFullPath := ""
ledblinkyProfilePath := "C:\RocketLauncher\Profiles\LEDBlinky"
ledblinkyRLProfile := "C:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher"
winIPACFullPath := ""
ultraMapEnabled := "false"
ultraMapFullPath := ""
emuIdleShutdown := "0"
launchPasswordHash := "UpUpDownDownLeftRightLeftRight"
cursorSize := ""
hideCursor := "false"
hideEmu := "false"
hideFE := "false"
suspendFE := "false"
fadeIn := "true"
fadeInDuration := "500"
fadeInTransitionAnimation := "DefaultAnimateFadeIn"
fadeInDelay := "0"
fadeInExitDelay := "0"
fadeOutExitDelay := "0"
fadeOut := "false"
fadeOutExtraScreen := "false"
fadeOutDuration := "500"
fadeOutTransitionAnimation := "DefaultAnimateFadeOut"
fadeOutDelay := "0"
fadeLyrInterpolation := "7"
fadeMuteEmulator := "false"
fadeUseBackgrounds := "false"
fadeClickThrough := "false"
fadeSounds := "true"
fade7zProgressMode := "extraction"
fadeWidthBaseRes := "1920"
fadeHeightBaseRes := "1080"
fadeLyr1Color := "FF000000"
fadeLyr1AlignImage := "Stretch and Lose Aspect"
fadeLyr2Pos := "Stretch and Lose Aspect"
fadeLyr2X := "0"
fadeLyr2Y := "0"
fadeLyr2W := ""
fadeLyr2H := ""
fadeLyr2Adjust := "1"
fadeLyr2PicPad := "0"
fadeLyr2Prefix := "Extra Layer 1 - Console"
fadeLyr3Pos := "Center"
fadeLyr3X := "450"
fadeLyr3Y := "450"
fadeLyr3W := ""
fadeLyr3H := ""
fadeLyr3Adjust := "1"
fadeLyr3PicPad := "0"
fadeLyr3Speed := "750"
fadeLyr3Animation := "DefaultFadeAnimation"
fadeLyr37zAnimation := "DefaultFadeAnimation"
fadeLyr3Type := "imageandbar"
fadeLyr3ImgFollow7zProgress := "true"
fadeLyr3Repeat := "1"
fadeLyr3BackImageTransparency := "30"
fadeLyr3StaticPos := "No Alignment"
fadeLyr3StaticX := "0"
fadeLyr3StaticY := "870|1575"
fadeLyr3StaticW := ""
fadeLyr3StaticH := ""
fadeLyr3StaticAdjust := "1"
fadeLyr3StaticPicPad := "0"
fadeLyr3StaticPrefix := "Info Bar"
fadeLyr4Adjust := "1"
fadeLyr4X := "1792|952"
fadeLyr4Y := "891|1596"
fadeLyr4W := "128"
fadeLyr4H := ""
fadeLyr4Pos := "No Alignment"
fadeLyr4FPS := "50"
fadeLyr4PicPad := "0"
fadeTranspGifColor := "FFFFFF"
fadeBarWindow := "Image"
fadeBarWindowX := ""
fadeBarWindowY := ""
fadeBarWindowW := "900"
fadeBarWindowH := ""
fadeBarWindowR := "30"
fadeBarWindowM := "30"
fadeBarWindowHatchStyle := "8"
fadeBar := "7zOnly"
fadeProgressDuration := "0"
fadeBarBack := "true"
fadeBarBackColor := "FF555555"
fadeBarH := "30"
fadeBarR := "10"
fadeBarColor := "DD00BFFF"
fadeBarHatchStyle := "8"
fadeBarPercentageText := "true"
fadeBarInfoText := "true"
fadeBarXOffset := "0"
fadeBarYOffset := "150"
fadeRomInfoDescription := "filtered text"
fadeRomInfoSystemName := "image"
fadeRomInfoYear := "text with label"
fadeRomInfoDeveloper := "disabled"
fadeRomInfoPublisher := "disabled"
fadeRomInfoGenre := "disabled"
fadeRomInfoRating := "image"
fadeRomInfoOrder := "Description|SystemName|Year|Developer|Genre|Rating|Publisher"
fadeRomInfoTextPlacement := "User Defined"
fadeRomInfoTextMargin := "7"
fadeRomInfoText1Options := "w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular"
fadeRomInfoText2Options := "w400 x8 y15 cFF555555 r4 s60 Bold"
fadeRomInfoText3Options := "w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
fadeRomInfoText4Options := "w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
fadeRomInfoText5Options := "cFF555555 r4 s42 Bold"
fadeRomInfoText6Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
fadeRomInfoText7Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
fadeStats_Number_of_Times_Played := "text with label"
fadeStats_Last_Time_Played := "text with label"
fadeStats_Average_Time_Played := "text with label"
fadeStats_Total_Time_Played := "text with label"
fadeStats_System_Total_Played_Time := "text with label"
fadeStats_Total_Global_Played_Time := "text with label"
fadeStatsInfoOrder := "Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time"
fadeStatsInfoTextPlacement := "topRight"
fadeStatsInfoTextMargin := "7"
fadeStatsInfoText1Options := "cFFB4B4B4 r4 s22 Bold"
fadeStatsInfoText2Options := "cFFB4B4B4 r4 s22 Bold"
fadeStatsInfoText3Options := "cFFB4B4B4 r4 s22 Bold"
fadeStatsInfoText4Options := "cFFB4B4B4 r4 s22 Bold"
fadeStatsInfoText5Options := "cFFB4B4B4 r4 s22 Bold"
fadeStatsInfoText6Options := "cFFB4B4B4 r4 s22 Bold"
fadeText1X := "0"
fadeText1Y := "0"
fadeText1Options := "cFFB4B4B4 r4 s30 Right Bold"
fadeText1 := "Loading Game"
fadeText2X := "0"
fadeText2Y := "0"
fadeText2Options := "cFFB4B4B4 r4 s30 Right Bold"
fadeText2 := "Extraction Complete, Ready"
fadeText3 := "Loading Game"
fadeText4 := "Loading Complete"
fadeFont := "Bebas Neue"
fadeSystemAndRomLayersOnly := "false"
fadeExtractionTime := "disabled"
fadeExtractionTimeTextX := "0"
fadeExtractionTimeTextY := "0"
fadeExtractionTimeTextOptions := "cFF555555 r4 s20 Bold"
fadeInterruptKey := ""
detectFadeErrorEnabled := "true"
fadeImgPath := "C:\RocketLauncher\Media\Fade"
RLDataPath := "C:\RocketLauncher\Data"
RLMediaPath := "C:\RocketLauncher\Media"
RLErrSoundPath := "C:\RocketLauncher\Media\Sounds\Error"
modulesPath := "C:\RocketLauncher\Modules"
moduleFullName := "C:\RocketLauncher\Modules\Fusion\Fusion.ahk"
moduleName := "Fusion"
modulePath := "C:\RocketLauncher\Modules\Fusion"
moduleExtension := "ahk"
moduleExtensionsPath := "C:\RocketLauncher\Module Extensions"
libPath := "C:\RocketLauncher\Lib"
sevenZEnabled := "false"
sevenZPath := "C:\RocketLauncher\Module Extensions\7z.exe"
sevenZDllPath := "C:\RocketLauncher\Module Extensions\7z.dll"
sevenZExtractPath := "C:\TEMP GAME HS"
sevenZExtractPathOrig := ""
sevenZAttachSystemName := "false"
sevenZDelTemp := "true"
sevenZFormats := ".zip|.rar|.7z|.lha|.lzh|.gzip|.tar"
sevenZFormatsNoP := "zip|rar|7z|lha|lzh|gzip|tar"
sevenZFormatsRegEx := "\.zip|\.rar|\.7z|\.lha|\.lzh|\.gzip|\.tar"
sevenZGamesToKeep := ""
sevenZDeletePerSystem := "false"
sevenZExtensions := "zip|rar|7z|lha|lzh|gzip|tar"
7zExtractPath := "C:\TEMP GAME HS"
mgEnabled := "false"
mgKey := "~NumpadSub"
mgBackgroundColor := "FF000000"
mgSidePadding := "0.2"
mgWidthBaseRes := "1920"
mgHeightBaseRes := "1080"
mgYOffset := "500|800"
mgFont := "Arial"
mgText1Options := "x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic"
mgText1Text := "Please select a game"
mgText2Options := "w96p cFFFFFFFF r4 s50 Center BoldItalic"
mgText2Offset := "100"
mgUseSound := "true"
mgSoundfreq := "300"
mgExitEffect := "none"
mgSelectedEffect := "rotate"
mgUseGameArt := "false"
mgCandidate := ""
mgValidTypes := "\(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side"
mgOnLaunch := "false"
pauseEnabled := "false"
pauseKey := "~NumpadAdd"
pauseBackToMenuBarKey := "X"
pauseZoomInKey := "C"
pauseZoomOutKey := "V"
pauseScreenshotKey := "~PrintScreen"
pauseHiToTextPath := "C:\RocketLauncher\Module Extensions\HiToText.exe"
pauseSaveStateKeyCodes := "{F5 down}{F5 up}"
pauseLoadStateKeyCodes := "{F8 down}{F8 up}"
keyboardEncoder := ""
keyboardEncoderEnabled := "false"
keymapperEnabled := "false"
keymapperAHKMethod := "false"
keymapper := "xpadder"
xpadderFullPath := "C:\Utilities\Xpadder\xpadder.exe"
joyToKeyFullPath := "C:\Utilities\JoyToKey\JoyToKey.exe"
profilePath := "C:\RocketLauncher\Profiles"
keymapperProfilePath := "C:\RocketLauncher\Profiles\xpadder"
keymapperFrontEndProfileName := "RocketLauncherUI"
keymapperFrontEndProfile := "false"
keymapperRocketLauncherProfileEnabled := "false"
joyIDsEnabled := "false"
joyIDsPreferredControllersGlobal := ""
joyIDsPreferredControllersSystem := "use_global"
joyIDsPreferredControllersOnExit := ""
CustomJoyNamesEnabled := "false"
CustomJoyNames := ""
rotateMethod := "false"
FEProfile := "C:\RocketLauncher\Profiles\xpadder\RocketLauncherUI"
defaultProfile := "C:\RocketLauncher\Profiles\xpadder\_Default"
systemProfile := "C:\RocketLauncher\Profiles\xpadder\Sega CD"
xPadderSystemProfile := "C:\RocketLauncher\Profiles\xpadder\Sega CD\_Default"
emuProfile := "C:\RocketLauncher\Profiles\xpadder\Sega CD\Fusion"
romProfile := "C:\RocketLauncher\Profiles\xpadder\Sega CD\Sonic CD (USA)"
RocketLauncherProfile := "C:\RocketLauncher\Profiles\xpadder\RocketLauncher"
blankProfile := "C:\RocketLauncher\Profiles\xpadder\_Default\blank"
ahkFEProfile := "C:\RocketLauncher\Profiles\AHK\RocketLauncherUI"
ahkDefaultProfile := "C:\RocketLauncher\Profiles\AHK\_Default"
ahkSystemProfile := "C:\RocketLauncher\Profiles\AHK\Sega CD"
ahkEmuProfile := "C:\RocketLauncher\Profiles\AHK\Sega CD\Fusion"
ahkRomProfile := "C:\RocketLauncher\Profiles\AHK\Sega CD\Sonic CD (USA)"
ahkRocketLauncherProfile := "C:\RocketLauncher\Profiles\AHK\RocketLauncher"
bezelEnabled := "false"
bezelICEnabled := "false"
shaderName := "false"
shaderColor := ""
shaderTransparency := ""
statisticsEnabled := "true"
pressDuration := "-1"
emuVolume := "1"
dxwndIni := "C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini"
dxwndFullPath := "C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe"
qResFullPath := "C:\RocketLauncher\Module Extensions\QRes.exe"
mon1O := ""
pacDrivedllFile := "C:\RocketLauncher\Module Extensions\PacDrive32.dll"
userFadeAnimIniFile := "C:\RocketLauncher\Lib\User Fade Animations.ini"
testFile := ""
testDuration := ""
initialErrorMode := "0"

14:03:20:289 | RL | INFO | +16 | BuildScript - Loaded XHotkey Init.ahk scripts
14:03:20:289 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts
14:03:20:289 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts
14:03:20:289 | RL | INFO | +0 | BuildScript - Validating module
14:03:20:304 | RL | INFO | +15 | BuildScript - Validation complete
14:03:20:304 | RL | INFO | +0 | BuildScript - Module:
MEmu := "Fusion"
MEmuV := "v3.64"
MURL := ["http://www.eidolons-inn.net/tiki-index. ... ga-fusion/"]
MAuthor := ["djvj","bleasby"]
MVersion := "2.1.4"
MCRC := "9403178D"
iCRC := "C6C5F2F5"
MID := "635038268893895568"
MSystem := ["Othello Multivision","Samsung Gam Boy","Sega 32X","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Mega-CD","Sega Pico","Sega SC-3000","Sega SG-1000"]
;----------------------------------------------------------------------------
; Notes:
; Don't forget to setup your bios or you might just get a black screen.
; Set your fullscreen resolution by going to Video->Full Screen Resolution
; Fusion only supports 4 different windowed resolutions. If you don't use fullscreen, set the one you want by going to Video->Window Size
; Esc is Fusion's default key to go Fullscreen/Windowed mode. This cannot be changed, but this module will still close if you use Esc to exit. You may see the emu leave fullscreen first though.
; Esc can also cause Fusion to change its fullscreen mode on exit, causing it to lockup for 5-10 seconds. The only fix for this is to not use Esc as your exit key.
; For Sega CD, make sure your cues are correctly pointing to all the tracks or else you will not get sound. Also turn off auto-play for CDs
;
; Sega CD:
; Configure your Sega CD bios first by going to Options -> Set Config -> Sega CD
; Set the scsi drive you want to use manually by going to Options -> CD Drive and seleting the one that corresponds to your scsi drive in DT. A dt drive is not supported by the emu, it must be scsi.
;
; Defining per-game controller types:
; In the module ini, set Controller_Reassigning_Enabled to true
; Default_P1_Controller and Default_P2_Controller should be set to the controller type you normally use for games not listed in the ini
; Make a new ini section with the name of your rom in your database, for example [Super Scope 6 (USA)]
; Under this section you can have 2 keys, P1_Controller and P2_Controller
; For P1_Controller - 0=None, 1=Gamepad, 2=Multitap, 3=Mouse, 4=Serial USART
; For P2_Controller - 0=None, 1=Gamepad, 2=Multitap, 3=Mouse, 4=Super Scope, 5=Justifier, 6=Dual Justifiers, 7=Serial USART
;
; Some games will not work if you have Teamplayer or 4way play active all the time, so you can set the MultiTapType for those problematic games in the module settings for each of these games.
;
; Sega Pico:
; Fusion has very limited support for Sega Pico since it doesn't support the storyware overlays. This module offers support to add the storyware overlays by displaying the images
; on top of the emulator and having some controls to switch pages.
; This isn't perfect and it's very easy to get the page currently viewed in Fusion to get out of sync with the one visible on-screen.
; Overlays should be placed in your emulator folder in a sub-folder named \Overlays\%RomName%
; Suggested name for each page is: "Overlay x - %RomName%.png" where x is the number of the storyware book page
; You should map the Previous and Next Page commands to the ones you are using in Fusion, but make sure you only press them when Fusion is in the Storyware and not in the trackpad
; Otherwise everything will go out of sync since the module cannot detect if Storyware mode is active or not so it will always change page whereas Fusion won't
;
; Mouse is required Pico, along with the following controls (using a Genesis Gamepad): START switches between StoryWare and Trackpad, B is the pico red button, A and C turn pages, and U/D/L/R are, well, U/D/L/R.
;
; Windows 8 and 8.1 users:
; You may experience an issue with Fusion never getting higher than 33.5fps. Use Ctrl+F to bring up the FPS counter in Fusion to check if you are affected. This is caused by some compatibility changes Microsoft made for DirectDraw applications. There are two ways of fixing this issue:
; 1) Apply a compatibility patch for the Fusion executable using the Microsoft Application Compatibility Toolkit
; 2) Copy a prepatched ddraw.dll into the Fusion directory.
; Using the Microsoft Application Compatibility Toolkit is a cleaner fix but takes a few minutes to go through the steps to apply. Using the prepatched ddraw.dll file is quick and simple but may break the right-click menus when in full-screen mode, requiring you to make all configuration changes with the emulator windowed.
; Both methods are fully detailed with downloads, instructions and screenshots at http://www.blitzbasic.com/Community/pos ... st=1202630
;----------------------------------------------------------------------------
StartModule()
If StringUtils.Contains(systemName,"Pico")
StorywaveOverlayGUI()
BezelGUI()
FadeInStart()

primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object
emuPrimaryWindow := new Window(new WindowTitle("Fusion","KegaClass")) ; instantiate primary emulator window object
emuLoadRamCartWindow := new Window(new WindowTitle("Load RAM Cart","#32770"))
emuCreateRamCartWindow := new Window(new WindowTitle("Create RAM Cart","#32770"))
emuSelectRamCartWindow := new Window(new WindowTitle("Select RAM Cart Size","#32770"))

; The object controls how the module reacts to different systems. Fusion can play a lot of systems, but changes itself slightly so this module has to adapt
mType := Object("Othello Multivision","sms","Samsung Gam Boy","sms","Sega 32X","32X","Sega CD","scd","Sega Mega-CD","scd","Sega Game Gear","gg","Sega Genesis","gen","Sega Mega Drive","gen","Sega Master System","sms","Sega Pico","gen","Sega SC-3000","sms","Sega SG-1000","sms")
ident := mType[systemName] ; search 1st array for the systemName identifier mednafen uses
If !ident
ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this Fusion module: " . moduleName)

fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
forceFullScreen32 := moduleIni.Read("Settings", "ForceFullScreen32","true",,1)
hideTitleBar := moduleIni.Read("Settings", "hideTitleBar","true",,1) ; Removes the border, titlebar, menubar, and centers the emu on your screen. Only need this if fullscreen is false
useRamCarts := moduleIni.Read("Settings", "UseRamCarts","true",,1)
controllerReassigningEnabled := moduleIni.Read("Settings", "Controller_Reassigning_Enabled","false",,1)
multiTapType := moduleIni.Read(romName . "|Settings", "MultiTapType",0,,1)
perfectSync := moduleIni.Read(romName . "|Settings", "PerfectSync","false",,1)
DTWaitTime := moduleIni.Read(systemName, "DTWaitTime","0",,1)
fluxAudioCD := moduleIni.Read(systemName, "FluxAudioCD",,,1) ; audio CD for use when Flux is ran
fluxAudioCD := GetFullName(fluxAudioCD) ; convert relative path to absolute
genP1Controller := moduleIni.Read(romName . "|Controllers", "Genesis_P1_Controller",2,,1)
genP1bController := moduleIni.Read(romName . "|Controllers", "Genesis_P1b_Controller",2,,1)
genP1cController := moduleIni.Read(romName . "|Controllers", "Genesis_P1c_Controller",2,,1)
genP1dController := moduleIni.Read(romName . "|Controllers", "Genesis_P1d_Controller",2,,1)
genP2Controller := moduleIni.Read(romName . "|Controllers", "Genesis_P2_Controller",2,,1)
genP2bController := moduleIni.Read(romName . "|Controllers", "Genesis_P2b_Controller",2,,1)
genP2cController := moduleIni.Read(romName . "|Controllers", "Genesis_P2c_Controller",2,,1)
genP2dController := moduleIni.Read(romName . "|Controllers", "Genesis_P2d_Controller",2,,1)
smsP1Controller := moduleIni.Read(romName . "|Controllers", "SMS_P1_Controller",1,,1)
smsP2Controller := moduleIni.Read(romName . "|Controllers", "SMS_P2_Controller",1,,1)
genP1Use := moduleIni.Read(romName . "|Controllers", "Genesis_P1_Use",1,,1)
genP1bUse := moduleIni.Read(romName . "|Controllers", "Genesis_P1b_Use",1,,1)
genP1cUse := moduleIni.Read(romName . "|Controllers", "Genesis_P1c_Use",1,,1)
genP1dUse := moduleIni.Read(romName . "|Controllers", "Genesis_P1d_Use",1,,1)
genP2Use := moduleIni.Read(romName . "|Controllers", "Genesis_P2_Use",1,,1)
genP2bUse := moduleIni.Read(romName . "|Controllers", "Genesis_P2b_Use",1,,1)
genP2cUse := moduleIni.Read(romName . "|Controllers", "Genesis_P2c_Use",1,,1)
genP2dUse := moduleIni.Read(romName . "|Controllers", "Genesis_P2d_Use",1,,1)
smsP1Use := moduleIni.Read(romName . "|Controllers", "SMS_P1_Use",1,,1)
smsP2Use := moduleIni.Read(romName . "|Controllers", "SMS_P2_Use",1,,1)

StorywaveOverlayPath := moduleIni.Read("Settings", "Storywave_Overlay_Path",emuPath . "\Overlays\" . dbName,,1)
toggleStorywaveOverlayKey := moduleIni.Read("Settings", "Toggle_Storywave_Overlay_Visibility_Key","X",,1) ; Show Overlay
downStorywaveOverlayKey := moduleIni.Read("Settings", "Storywave_Overlay_Page_Down_Key","Z",,1) ; Previous Page
upStorywaveOverlayKey := moduleIni.Read("Settings", "Storywave_Overlay_Page_Up_Key","C",,1) ; Next Page
resetStorywaveOverlayKey := moduleIni.Read("Settings", "Storywave_Overlay_Reset_Page_Key","R",,1) ; Reset Storywave to Initial Page
StorywaveOverlayTransparency := moduleIni.Read("Settings", "Storywave_Overlay_Transparency","50",,1) ; Overlay Transparency

BezelStart()

fusionFile := new PropertiesFile(emuPath . "\fusion.ini")
If fusionFile.Exist() {
fusionFile.LoadProperties() ; load the config into memory
currentFullScreen := fusionFile.ReadProperty("FullScreen") ; read current fullscreen state
currentForceFullScreen32 := fusionFile.ReadProperty("forceFullScreen32") ; read current ForceFullScreen32 state
currentPerfectSync := fusionFile.ReadProperty("PerfectSync") ; read current PerfectSync state
} Else
RLLog.Warning("Module - Fusion.ini was not found at " . fusionFile.FileFullPath . ". Emulator was probably never ran before.")

hideEmuObj := Object(emuLoadRamCartWindow,0,emuCreateRamCartWindow,0,emuSelectRamCartWindow,0,emuPrimaryWindow,1)
7z(romPath, romName, romExtension, sevenZExtractPath)

If StringUtils.Contains(romExtension,"\.7z|\.rar")
ScriptError(MEmu . " only supports uncompressed or zip compressed roms. Please enable 7z support in RocketLauncherUI to use this module/emu for this extension: """ . romExtension . """")

If (Fullscreen != "true" And currentFullScreen = "1")
fusionFile.WriteProperty("FullScreen",0)
Else If (Fullscreen = "true" And currentFullScreen = "0")
fusionFile.WriteProperty("FullScreen",1)

If (forceFullScreen32 != "true" And currentForceFullScreen32 = "1")
fusionFile.WriteProperty("ForceFullScreen32",0)
Else If (forceFullScreen32 = "true" And currentForceFullScreen32 = "0")
fusionFile.WriteProperty("ForceFullScreen32",1)

If (perfectSync != "true" And currentPerfectSync = "1")
fusionFile.WriteProperty("PerfectSync",0)
Else If (perfectSync = "true" And currentPerfectSync = "0")
fusionFile.WriteProperty("PerfectSync",1)


hideEmu := If Fullscreen = "true" ? "Hide" : ""
fullscreen := If Fullscreen = "true" ? " -fullscreen" : ""

If bezelPath ; Setting windowed mode resolution
fusionFile.WriteProperty("GameGearZoom",1) ; disabling emulator default bezel

; Allows you to set on a per-rom basis the controller type plugged into controller ports 1 and 2
If (controllerReassigningEnabled = "true")
{ RLLog.Info("Module - Started reassigning Fusion's ini controls")
fusionFile.WriteProperty("MultiTapType", multiTapType) ; sets MultiTap
fusionFile.WriteProperty("Joystick1Type", genP1Controller) ; sets controls for P1
fusionFile.WriteProperty("Joystick1bType", genP1bController) ; sets controls for P1b
fusionFile.WriteProperty("Joystick1cType", genP1cController) ; sets controls for P1c
fusionFile.WriteProperty("Joystick1dType", genP1dController) ; sets controls for P1d
fusionFile.WriteProperty("Joystick2Type", genP2Controller) ; sets controls for P2
fusionFile.WriteProperty("Joystick2bType", genP2bController) ; sets controls for P2b
fusionFile.WriteProperty("Joystick2cType", genP2cController) ; sets controls for P2c
fusionFile.WriteProperty("Joystick2dType", genP2dController) ; sets controls for P2d
fusionFile.WriteProperty("Joystick1MSType", smsP1Controller) ; sets controls for sms P1
fusionFile.WriteProperty("Joystick2MSType", smsP2Controller) ; sets controls for sms P2
fusionFile.WriteProperty("Joystick1Using", genP1Use) ; sets controls for P1
fusionFile.WriteProperty("Joystick1bUsing", genP1bUse) ; sets controls for P1b
fusionFile.WriteProperty("Joystick1cUsing", genP1cUse) ; sets controls for P1c
fusionFile.WriteProperty("Joystick1dUsing", genP1dUse) ; sets controls for P1d
fusionFile.WriteProperty("Joystick2Using", genP2Use) ; sets controls for P2
fusionFile.WriteProperty("Joystick2bUsing", genP2bUse) ; sets controls for P2b
fusionFile.WriteProperty("Joystick2cUsing", genP2cUse) ; sets controls for P2c
fusionFile.WriteProperty("Joystick2dUsing", genP2dUse) ; sets controls for P2d
fusionFile.WriteProperty("Joystick1MSUsing", smsP1Use) ; sets controls for sms P1
fusionFile.WriteProperty("Joystick2MSUsing", smsP2Use) ; sets controls for sms P2
RLLog.Info("Module - Finished reassigning Fusion's ini controls")
}

fusionFile.SaveProperties() ; save changes to Fusion.ini

fluxRom := StringUtils.Contains(romName,"flux") ; test if this game is Flux, a special case game that requires an Audio CD to be mounted
If fluxRom {
RLLog.Info("Module - Mounting the Audio CD because """ . romName . """ requires one to function.")
ident := "gen" ; change ident to gen because Flux has to be mounted as a Genesis rom
VirtualDrive("mount", fluxAudioCD) ; mount the Audio CD the user has set in the module settings
}

scdExtension := StringUtils.Contains(romExtension, "\.ccd|\.cue|\.bin|\.iso") ; the sega cd extensions supported by fusion

HideAppStart(hideEmuObj,hideEmu)

If (ident = "scd" && vdEnabled = "true" && scdExtension) {
If (vdUseSCSI = "false")
RLLog.Warning("Module - Daemon Tools drive type is set to ""dt"" but only ""scsi"" is supported for Fusion. Forcing scsi drive.")
VirtualDrive("mount", romPath . "\" . romName . romExtension, (If vdUseSCSI = "false" ? "scsi" : ""))
TimerUtils.Sleep(DTWaitTime)
PrimaryExe.Run(" -auto -" . ident . " " . fullscreen, hideEmu)
} Else {
If (ident = "scd" && vdEnabled = "true" && !scdExtension)
RLLog.Warning("Module - " . romExtension . " is not a supported cd image extension for Fusion. Launching Fusion without DT support.")
PrimaryExe.Run(" -auto -" . ident . fullscreen . " """ . romPath . "\" . romName . romExtension . """", hideEmu)
}

emuPrimaryWindow.Wait()
emuPrimaryWindow.WaitActive()

If fluxRom
emuPrimaryWindow.PostMessage(0x111,40009) ; Runs the Boot Sega-CD command to load the Audio CD that should be mounted in DT already

If (ident = "scd" && useRamCarts = "true") ; Sega CD or Mega CD only
{ brmPath := ReadProperty(fusionIni,"BRMFiles") ; read BRM path
ramCartFile := New File(brmPath . "\" . romName . ".crm")
If !ramCartFile.Exist("folder") ; if folder doesn't exist
ramCartFile.CreateDir() ; create brmPath if it does not exist
; Create New Ram Cart if it doesn't exist already
If !ramCartFile.Exist()
{ emuPrimaryWindow.PostMessage(0x111,40036) ; Open Create New Ram Cart Window
emuSelectRamCartWindow.Wait()
emuSelectRamCartWindow.Set("Transparent","On")
emuSelectRamCartWindow.CreateControl("Button7") ; instantiate new control for Button7
emuSelectRamCartWindow.CreateControl("Button1") ; instantiate new control for Button1
emuSelectRamCartWindow.GetControl("Button7").Control("Check") ; check control Button7
emuSelectRamCartWindow.GetControl("Button1").Send("{Enter}") ; Send Enter to control Button1
emuCreateRamCartWindow.OpenROM(ramCartFile.FileFullPath)
}
; Now load the Ram Cart
emuPrimaryWindow.PostMessage(0x111,40035) ; Open Load Ram Cart Window
emuLoadRamCartWindow.OpenROM(ramCartFile.FileFullPath)
}

emuPrimaryWindow.WaitActive()

Loop { ; looping until Fusion is done loading game
TimerUtils.Sleep(200)
winTitle := emuPrimaryWindow.GetTitle(0) ; do not store
winTextSplit := StringUtils.Split(winTitle, A_Space)
If (winTextSplit[3] = "-")
Break
If (A_Index > 75) {
RLLog.Error("Module - Timed out detecting that a game was loaded in Fusion. There may be a problem with the emu loading your game." . (If ident = "scd" ? "You need to make sure you select the proper CD drive manually in Fusion first by going to Options -> CD Drive":""))
Break
}
}

If (hideTitleBar = "true")
{ emuPrimaryWindow.RemoveBorder()
emuPrimaryWindow.RemoveTitleBar()
emuPrimaryWindow.RemoveMenubar()
If (bezelEnabled != "true")
emuPrimaryWindow.Center()
}

BezelDraw()

If StringUtils.Contains(systemName,"Pico")
StorywaveOverlayLoad()

HideAppEnd(hideEmuObj,hideEmu)
FadeInExit()

If StringUtils.Contains(systemName,"Pico")
emuPrimaryWindow.PostMessage(0x111,40183) ; tell Kega Fusion to capture mouse input

primaryExe.Process("WaitClose")

If (fluxRom || (ident = "scd" && vdEnabled = "true" && scdExtension))
VirtualDrive("unmount")

7zCleanUp()
StorywaveOverlayExit()
BezelExit()
FadeOutExit()
ExitModule()


MultiGame:
; msgbox % "selectedRom = " . selectedRom . "`nselected game = " . currentButton . "`nmgRomPath = " . mgRomPath . "`nmgRomExt = " . mgRomExt . "`nmgRomName = " . mgRomName
; Unmount the CD from Virtual Drive
If (scdExtension && vdEnabled = "true")
VirtualDrive("unmount")
TimerUtils.Sleep(500) ; Required to prevent your Virtual Drive from bugging
; Mount the CD using Virtual Drive
If (scdExtension && vdEnabled = "true")
VirtualDrive("mount", selectedRom)
Return

CloseProcess:
FadeOutStart()
emuPrimaryWindow.Close()
; emuPrimaryWindow.PostMessage(0x111,40039) ; Tells Fusion to Power Off
; TimerUtils.Sleep(100) ; Giving time for Fusion to unload rom
; emuPrimaryWindow.PostMessage(0x111,40005) ; Tells Fusion to exit
Return



;_______________Storywave Overlay__________________________

StorywaveOverlayGUI(){
Global
If !pToken
pToken := Gdip_Startup()
Gui, StorywaveOverlay_GUI: +Disabled -Caption +E0x80000 +OwnDialogs +LastFound +ToolWindow +AlwaysOnTop
Gui, StorywaveOverlay_GUI: Margin,0,0
Gui, StorywaveOverlay_GUI: Show,, StorywaveOverlay_Layer
StorywaveOverlay_hwnd := WinExist()
StorywaveOverlay_hbm := CreateDIBSection(A_ScreenWidth, A_ScreenHeight)
StorywaveOverlay_hdc := CreateCompatibleDC()
StorywaveOverlay_obm := SelectObject(StorywaveOverlay_hdc, StorywaveOverlay_hbm)
StorywaveOverlay_G := Gdip_GraphicsFromhdc(StorywaveOverlay_hdc)
Gdip_SetSmoothingMode(StorywaveOverlay_G, 4)
Return
}

StorywaveOverlayLoad(){
Global
StorywaveOverlayArray := []
Loop, % StorywaveOverlayPath . "\*.png"
StorywaveOverlayArray.Insert(A_LoopFileFullPath)
if (StorywaveOverlayArray.MaxIndex() > 0)
{
WinGet emulatorID, ID, A
WinGetPos, emuX, emuY, emuW, emuH, ahk_id %emulatorID%
currentStorywaveOverlay := 1
StorywaveOverlayDraw := false
XHotKeywrapper(toggleStorywaveOverlayKey,"toggleStorywaveOverlay","ON")
XHotKeywrapper(upStorywaveOverlayKey,"upStorywaveOverlay","ON")
XHotKeywrapper(downStorywaveOverlayKey,"downStorywaveOverlay","ON")
XHotKeywrapper(resetStorywaveOverlayKey,"resetStorywaveOverlay","ON")
}
Return
}

StorywaveOverlayExit(){
Global
SelectObject(StorywaveOverlay_hdc,StorywaveOverlay_obm)
DeleteObject(StorywaveOverlay_hbm)
DeleteDC(StorywaveOverlay_hdc)
Gdip_DeleteGraphics(StorywaveOverlay_G)
Gui, StorywaveOverlay_GUI: Destroy
Gdip_DisposeImage(StorywaveOverlayBitmap)
Return
}

StorywaveOverlayHide(){
Global
Gdip_GraphicsClear(StorywaveOverlay_G)
UpdateLayeredWindow(StorywaveOverlay_hwnd, StorywaveOverlay_hdc,emuX,emuY, emuW, emuH)
StorywaveOverlayDraw := false
Return
}

StorywaveOverlayShow(){
Global
Tooltip, "Current Page " %currentStorywaveOverlay%
settimer,EndofCurrentPageToolTipDelay, -2000
Gdip_GraphicsClear(StorywaveOverlay_G)
StorywaveOverlayBitmap := Gdip_CreateBitmapFromFile(StorywaveOverlayArray[currentStorywaveOverlay])
Gdip_DrawImage(StorywaveOverlay_G, StorywaveOverlayBitmap, 0, 0,emuW,emuH)
UpdateLayeredWindow(StorywaveOverlay_hwnd, StorywaveOverlay_hdc,emuX,emuY, emuW, emuH,StorywaveOverlayTransparency)
StorywaveOverlayDraw := true
Return
}

EndofCurrentPageToolTipDelay:
ToolTip
Return

toggleStorywaveOverlay:
If StorywaveOverlayDraw
StorywaveOverlayHide()
Else
StorywaveOverlayShow()
Return

upStorywaveOverlay:
currentStorywaveOverlay++
If (currentStorywaveOverlay > StorywaveOverlayArray.MaxIndex())
currentStorywaveOverlay--
StorywaveOverlayShow()
Return

downStorywaveOverlay:
currentStorywaveOverlay--
If (currentStorywaveOverlay < 1) ; This variable cannot be lower than 1 (first page)
currentStorywaveOverlay := 1
StorywaveOverlayShow()
Return

resetStorywaveOverlay:
currentStorywaveOverlay := 1
StorywaveOverlayShow()
Return

14:03:20:304 | RL | INFO | +0 | BuildScript - Loaded Multi-Player scripts
14:03:20:304 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script
14:03:20:304 | RL | INFO | +0 | BuildScript - "C:\RocketLauncher\Lib\User Functions\Global.ahk" not found
14:03:20:304 | RL | INFO | +0 | BuildScript - "C:\RocketLauncher\Lib\User Functions\Sega CD.ahk" not found
14:03:20:304 | RL | INFO | +0 | BuildScript - "C:\RocketLauncher\Lib\User Functions\Emulators\Fusion.ahk" not found
14:03:20:304 | RL | INFO | +0 | BuildScript - "C:\RocketLauncher\Lib\User Functions\Sega CD\Emulators\Fusion.ahk" not found
14:03:20:304 | RL | INFO | +0 | BuildScript - "C:\RocketLauncher\Lib\User Functions\Sega CD\Sonic CD (USA).ahk" not found
14:03:20:304 | RL | INFO | +0 | BuildScript - Finished injecting functions into module
14:03:20:304 | RL | INFO | +0 | Main - Module is built
14:03:20:304 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\AutoHotkey.dll exists
14:03:20:414 | RL | INFO | +110 | Main - Running module
Valse83
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Messaggi: 60
Iscritto il: 29/12/2014, 13:40
Città: Lecco

Re: Hyperspin Sistemi CD

Messaggio da Valse83 »

Forse ho risolto qualcosa comunque sono andato avanti, ora carica la rom con il fade in, ma poi mi esce questa schermata, non capisco se è la rom che non va bene o altro qualcuno sa qualcosa?
Non hai i permessi necessari per visualizzare i file allegati in questo messaggio.
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Marcoqwerty

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Messaggi: 2365
Iscritto il: 14/03/2011, 15:33
Medaglie: 1
Città: Torino
Grazie Inviati: 17 volte
Grazie Ricevuti: 7 volte
Contatta:

Re: Hyperspin Sistemi CD

Messaggio da Marcoqwerty »

Mai settato un sistema cd....ma fuori RL ti funziona? prova a postare dinuovo il log (solo il log...)
Ultimi progetti e ISO raspberry >http://supercoin.blogspot.com
Valse83
Newbie
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Messaggi: 60
Iscritto il: 29/12/2014, 13:40
Città: Lecco

Re: Hyperspin Sistemi CD

Messaggio da Valse83 »

Si fuori hyperspin si, ho fatto qualche ricerca e quei file del messaggio dovrebbero essere del fusion l. Penso che sia problema dell'emulatore con RL
Valse83
Newbie
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Messaggi: 60
Iscritto il: 29/12/2014, 13:40
Città: Lecco

Re: Hyperspin Sistemi CD

Messaggio da Valse83 »

Allora forse ho trovato cosa è: ogni volta che carica il fade in da RL quando ha finito si apre una finestra con la scelta della dimensione del RAM cart e subito dopo mi crea un file estensione .crm, che sarebbe quella del RAM cart e ogni volta che riapro quella rom mi dice se voglio sovrascrivere il file. Qualcuno sa come fare per il discorso RAM cart? scusate se sono off topic
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